I got a strange idea about hex...
I was discussing about some killer and some hex perks... And I was wondering
What if we got some buff with the hex totem in this way
The game, no longer choose randomly for us (and give some thing like, the hex totem is near all the survivor who just spawn)
But the killer can see the aura of each dull totem, and can choose one to create the hex, like the Boon, but, he can only do it once, if the totem is destroy, he can't do it on an another dull totem (also, he can only see all the aura of the dull totem before he create is hex, not after anymore)
Your opinions?
Comments
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I think it would still be very fragile, but at least you could choose not to have it be on the most obvious spot ever ?
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And, i'm thinking about that, but if the killer doesn't apply his hex, he can see everytime each totem, so if someone make a Boon, he can find him pretty quick
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Maybe a crazy idea, but would it be overpowered if once the hex is destroyed, killer could place it back on another totem at the cost of a long placing time ? Think same time as booning a hex, or cleansing Thrill of the Hunt.
Not all hexes are worth placing again, and the time it takes would allow survivors to reset or advance on gens, but at least if your hex get cleansed early on you could place it somewhere a bit better hidden.
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Like a couldown? Like,
"If your hex is cleaned before 120 secondes, you can recreate it"?
Or "During 120 secondes, the hex can be cleaned by the survivor"?
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I didn't think this through at all, so it's not really well-thought out, but if your Devour Hope was in the most obvious spot ever, when it is cleansed the perk deactivates, and when you find another totem, you can "hex it" and boom you got Devour again (but without stacks it would have had before)
Not necessarily very useful for Devour Hope, but might be useful for Blood Favor for example, or even my baby Third Seal.
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