The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

This chapter is a major disappointment.

The Knight's currently in a very bugged state and can camp survivors using his power, getting easy hits off of Make Your Choice and Devour Hope stacks. The guard AI still gets stuck on things. He has the same movement speed bug seen before on other killers right now as well.

Barring technical glitches and bugs, his power is innately boring to play with or against. The numbers tweaks failed to address the best (and most boring) playstyle with his kit, which is to immediately drop a guard to get survivors off of loops. It requires less thinking than Artist or Trapper or Dredge, and that's saying something. There's nothing a survivor can do other than run away, rinse and repeat.

They also keep changing some of the most balanced maps in the game, including the Autohaven and MacMillan ones, creating awkward tiles that basically do nothing and have incredibly unsafe pallets. They added new debris that does nothing other than fat-shame killers and break up line of sight in a very noisy, messy way. Why are these maps being touched instead of more troublesome ones like Eyrie of Crows or Garden of Joy?

TLDR;

1) Killer is very buggy. Can cheese with incredibly strong perks and camp in unintended ways.

2) Killer's power is deeply unfun for either side. It needs incentives that encourage you to do more than immediately drop your power. Removing the orb visual indicator for survivors would help.

3) Please stop messing with maps that don't need to be messed with. New tiles are terrible and maps are getting filled with a bunch of random debris that winds up being visual noise garbage.

I wanted to like this chapter, but the Knight needs a much bigger rework than he got. I'm gonna eventually get him with shards for the perks and nothing else.