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Survivor + Killer Idea
Hi,
I just want to share an idea I got, in case it's a good one.
At this point, since we have Resident Evil survivors and killers, I think it would be great to see Lara Croft as a survivor and Himiko as a killer.
Knowing that Lara Croft is a tom raider, that would be nice to have perk related to chest, like:
- If you open a chest, you see the killer for 5/8/10 seconds
- If you open a chest, you are guaranteed to get a healing item but the quality is random
- If you open a chest, you are guaranteed to get a flashlight
- If you open a chest you are guaranteed to get a toolbox
- The first chest you open will restock in 180/160/120 seconds
- if you open a chest, you are not longer exhausted or exposed
Also, knowing that the killer "Himiko" is about "Weather Manipulation, Soul Transference, Manipulation" her perks could be like:
- When you hit/damage a generator/hook the mist thicken for 180 seconds
- When you hook a survivor you see the marks longer
- When you hit a survivor the survivor leave soul behind him, you can use those souls to be immune to stun or become in rage like the Oni.
- It's possible to curse a hook and the survivor need to be unhook twice to be unhook once
- She can throw cloud over your head so she can follow you for a little moment, or she can make the cloud rain on you and it makes you slower over times like Wesker .
I don't know guys, I have so much ideas. I just wanted to share and know what y'all think :)
Comments
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I have to admit the one with "no longer exhausted or exposed" could make for some really fun videos on youtube... But besides that I don't like the idea... 99 all chests and try to reach one if needed... Dunno mate... The rest of the survivor perk idea sound alright to me... Not particularly strong but okay.
I don't really like the killer perk ideas though... Thicker mist is really annoying for both sides, but I find it more annoying for the killer to spot things in the distance to be honest... The scratch mark thing is also not really a good idea because even if you saw them for 20 seconds... Do you really want to close a gap of like 80 m? You are going to throw the entire game if you follow that scratchmarks XD How about the scratch marks of the survivor closest to the hook become visible through walls for xy seconds after hooked... maybe even make it a scourge hook or something?
The soul part seems more like a power than a perk to be honest...
Double unhook sounds annoying af... You'll need like 3 people to get an unhook and even then like 2 might go down... Not a fan... Also the camping potential on killers without insta down would increase massively since it would take so long to unhook and meanwhile you can get hits left and right.
The cloud thing sounds interesting in general... But movementspeed decrease in general and bound to perks in particular are really rough... The point about weskers slow is that there are so many antidotes that you can basically always cleanse, it is only for passive game slowdown but you need to keep track of the infection to not get fully effected... Risk reward: Do you work on the gen longer now or not take the risk and get a spray first to be safe...
Some of the "perk" Ideas for the killer could turn into a power that could be interesting, but I don't like it as perks... A perk that slows down a survivor is a terrible idea.
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I have to admit the one with "no longer exhausted or exposed" could make for some really fun videos on youtube... But besides that I don't like the idea... 99 all chests and try to reach one if needed... Dunno mate... The rest of the survivor perk idea sound alright to me... Not particularly strong but okay.
ANSWER: I don't understand the 99 all chests part... but yeah it's more like a concept and have something new, we don't have much chest related perk, just one I think.
I don't really like the killer perk ideas though... Thicker mist is really annoying for both sides, but I find it more annoying for the killer to spot things in the distance to be honest... The scratch mark thing is also not really a good idea because even if you saw them for 20 seconds... Do you really want to close a gap of like 80 m? You are going to throw the entire game if you follow that scratchmarks XD How about the scratch marks of the survivor closest to the hook become visible through walls for xy seconds after hooked... maybe even make it a scourge hook or something?
The soul part seems more like a power than a perk to be honest...
ANSWER: I think we already have a perk like that about visible through walls for xy seconds after hooked... maybe I am wrong but in the case it does not exist, yeah would be much better and yes the soul part would be more a power than a perk.
Double unhook sounds annoying af... You'll need like 3 people to get an unhook and even then like 2 might go down... Not a fan... Also the camping potential on killers without insta down would increase massively since it would take so long to unhook and meanwhile you can get hits left and right.
ANSWER: Oh yeah it's annoying asf, it could be a nice way to use dead hard too even if it's not everyone who equip it. Imagine you have sleapery meat and it worked but you are still hook... Yeah can be tricky, I admit.
The cloud thing sounds interesting in general... But movementspeed decrease in general and bound to perks in particular are really rough... The point about weskers slow is that there are so many antidotes that you can basically always cleanse, it is only for passive game slowdown but you need to keep track of the infection to not get fully effected... Risk reward: Do you work on the gen longer now or not take the risk and get a spray first to be safe...
Some of the "perk" Ideas for the killer could turn into a power that could be interesting, but I don't like it as perks... A perk that slows down a survivor is a terrible idea.
ANSWER: Maybe instead of influencing movements speed, you just have the cloud over your head with thunderstorms, she just know where you are until the cloud disappear, it's a matter of looping the killer long enough.
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- I meant 99% a chest just like you do it to the exit gates so you only have to spend half a second at the chest to get rid of exhaustion or exposed.
- Aura reading yes, but not making scratch marks visible through walls, I don't think that exists yet.
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- But then it sounds just like aura reading with extra steps again :D So I don't know...
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