What do you do when killer tunnel a teammate out at 4-5 Gen?
Me dropping a pallet.
Me making noise.
Me running to a hook.
And asking a question...
Comments
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I keep playing the game... doing gens... that sort of thing.
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Keep playing the game normally?
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i would ask what your doing wrong that you cant get 1 or 2 gens done by the time a killer chases, hits 3-4x a survivor, picks up and carries to hook.
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Play normally?
I mean honestly if the killer already has someone out of the game even at 4 gens then ya'll are playing very badly. Even with him hard tunnel/camping ya'll should be at least down to 3 gens minimum if not more realistically 1-2.
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It's literally every game in Solo Q.
I can do a gen. I can't force anyone else to do so.
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Give up and go on to the next game. Tunneling a weak survivor is a guaranteed win against an average solo queue team. Comp survivors who can run the killer for 10 minutes before going down do not exist in solo queue. Which is exactly why tunneling is so strong and essentially playing the game on easy mode. The average player can't handle it unless you're in a four stack where people know how to play optimally.
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Maybe we're in different regions then because i play solo queue like 99% of the time and we win most matches.
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Nothing you can do but lose. The higher up you get the more skill your teammates are in most games but not in dbd. Burden with teammates who go down instantly or just do nothing. This is nearly every game in solo.
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You do the gens, seriously. The math behind it basically makes tunneling a definite loss for the killer if the survivors just do gens. Here is the math behind it.
Here are some facts around what we would call an "average killer":
Killer movement speed: 4.6 m/s
Killer lunge range: 6 meters
Killer attack cooldown: 2.7 seconds
Killer terror radius: 32 meters
Survivor movement speed: 4.0 m/s
Survivor speed boost movement speed: 6.6 m/s
Survivor speed boost duration: 1.8 seconds
This means that if a survivor hears the terror radius, and reacts within 3 seconds, the killer will be 18.2 meters away. The killer needs to get within 6 meters, let's say 5 meters for reaction time/lag compensation. So they need to close a distance of 18.2 - 5 = 13.2 meters. The killer gains 0.6 meters of distance per second on the survivor (4.6 - 4.0) this takes 22 seconds for them to land a hit. Now the killer cooldown is 2.7 seconds, during that time for 1.8 seconds the survivor moves at 6.6 m/s and for 0.9 seconds they move at 4.0 m/s. This means they gain 15.48 meters of distance. Killer needs to close the gap to 10.48. This takes 18 seconds. They land the hit. 2.7 seconds pass, they pick up the survivor, this takes 3 seconds, they walk to a hook, this takes ~7 seconds, they hook the survivor, this takes 1.5 seconds.
In total, the survivor did nothing but hold w. This total time spent was 22 + 18 + 2.7 + 3 + 7 + 1.5 = 54.2 seconds. This means that simply holding w, a healthy survivor can waste at MINIMUM 54.2 seconds of a killer's time. And an unhealthy survivor can waste 32.2 seconds of a killer's time. Assuming the killer is hard tunneling. You'll generally get 2 gens done while the killer chases a 3rd while the 4th is hooked. Then one of the other ones, goes for an unhook, and the killer hard tunnels that person. If everyone focuses a gen, it they should be able to get ~1 gen total of progress between them all.
Now remember, this is not using perks, not using pallets, using nothing. Now imagine that the survivor just predrops every safe pallet. Each pallet break, buy the survivor, at WORST 10 seconds of time. There are generally around 15 pallets a map. That is 150 seconds of time wasted. If the killer is hard tunneling as in, ignoring every other survivor, even if you only use half the pallets on the map, you'll waste. 54.2 + 32.2 + 32.2 + 70 (7 pallets) = 188.6 seconds. Generally you'll have 2 full survivors working on gens, and a 3rd partially on gens. This should easily get you all 5 gens done and escape, A gen is 90 seconds 188 is 2 full gens per survivor. Which even if you have a teammate that does nothing else, and only 2 survivors working on gens, that's 4 gens. You should easily be able to win that game.
Now if they are nurse or something, so the pallets aren't useful, that is a different problem.
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If I notice someone may be getting tunneled and they are on their second hook then I try to take hits for the other survivor, and try to draw aggro as much as possible,I run reassurance to give other survivors additional time to do gens while the teammate is hooked.
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Do your best to earn BP. Games can occasionally still be winnable and if you get down to 2 ppl with 2+ gens left just play for hatch.
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What is wrong with tunneling at 4-5 gens? Tunneling when you are 3 gens is better? I recall my experience with other games in wc3 and sc i used to focus fire certain units to get them faster down, in wow we focus target a certain player out (usually healer) on a rated battleground. Like its a common thing to do.
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On a game with an even playing field that's just proper tactics. Dbd is asymmetric. Tunneling is a valid strat to be sure. But it's not a lot of fun to play against and it's a crutch tactic. Especially if you tunnel at 5 gens, pretty much prevents one player playing the game.
Nothing to stop you playing like that at the end of the day. But at least wait until it's necessary. Nothing wrong with showing a bit of consideration every now and then.
No one likes getting repeatedly tunneled. And when someone does get tunneled it tends to be the wesker players. Have a relatively new player in our swf atm and he gets hard tunneled a lot. 80% of our games on saturday. Not a pleasant experience.
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Here is my pov of situation:
. You dont do something you know for sure that you dont get any reward. The game already lost right there, I dont continue to play the match knowing I will die anyway. The same to Killer afk in the corner knowing they have 0% chance to even get 1K. The funny part is, I dont even care if I die. But its when I die after I thought I "have a chance" to escape. Its about "fail hope", not "hopeless"
. I die to give other a chance for hatch.
. Killer wants kill, I give kill. Its win on both sides
Without info, any action has their own downside, while Im 60-70% on my Gen.
. I was doing Gen. David on hook. I still do Gen (risk of other also do Gen and ignore David). Dwight unhooked him. So what I do is correct.
. David downed soon later and back on hook. So the choices were:
- Should I keep doing Gen hoping Dwight will take aggro (down side: kill gets a free hook)
- Or I leave my 70% Gen to take hit & hook for David (down side is losing 1min Gen progression I put on because no one knows I was on that Gen)
. I picked 1; Dwight unhooked David but didnt take aggro for him. David died. My Gen & Clau's Gen were done.
Case could be worse if David downed near my Gen or Clau's Gen.
Honestly chase time doesnt matter as much as info. You may have 90sec chase but its near a last hook teammate and they scared, go hiding everytime TR hits in, just because they dont know you're in chase.
As I got into chase (already injured and last hook), killer chased me. 1 tunneled out, 2 teammates also on last hook & 2nd hook. The chase wasnt long, but the fact that because I was the Obsession, 2 teammates knew that Im in chase and they complete the last Gen. 40sec chase were all my teammates needed. If I wasnt the Obsession, the last Gen would not be done.
Im just explaining why sometimes killer tunnels a survivor out at 4-5 Gens, its all about the lack of info Solo have.
I may ask if you care to explain 3-4 hits per hook.
What is wrong with asking killer to hook me?
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What do I do when killer does something they do almost every game? Hmm
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I will work harder than usual.
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Yea matches like this are not fun. I do find it strange that the gen requirement to power the exit gates stays the same no matter what happens. 2 survivors can get taken out early and you're still required to do 5 gens to have the chance at opening the exit gates. Matches like this usually come down to the hatch, which the killer will likely find first.
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Gens. (That's why the killer needs to tunnel)
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But I thought killers don't tunnel now that gens take longer?
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YOU GO TO HORNY JAIL.
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That's some real nice and ... interresting art you have there.
I do always enjoy your drawings
In case the question was serious I start looking to make sure i get my pips and then play for hatch/gate and hope i get better teammates next game.
Not saying tunneling isn't a problem but if a player can't stop dying in the time for atleast 2 gens to be done when he has all the resources available to them, be it cause they can't last in chase or the team doesn't capitalize on the time they buy, then it's not a tunneling issue but serious misplays on the survivor side.
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I often play normaly or try to cover my teammate, if i was the unhooker.
Then, if the killer succeded anyway, and we didn´t make any progress because my teammates where busy hidding, i just go to the killer to be hooked and leave the game. I mean, the killer won anyway at that point, no need to give him a challange or anything. Just make it as boring as he wanted it to be.
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I love how suddenly a generator handicap is slowly being added to the survivir rules regarding which survivors are allowed to be hunted. Can we add a rule addendum restricting survivor gen progress per kill/hook too?
As for the question on the picture: Are survivors content with doing 6/7 (~86%) of their objectives and then NOT escaping through the open door? Why do we expect killers to be content with 3/4 (75%)? Also why is meg bugging the trapper when the last surv is waiting for hatch instead of helping her?
Edit: thes questions are rhetorical. And survivor bias/enzitlement is the answer lol.
Nice art, like always. To the horny-hook with you, tho! Horny basement is not just full, it overflows.
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What do you do when killer tunnel a teammate out at 4-5 gen?
Continue playing normally and hope my team was doing something productive during this time. Although admittedly the unfortunate thing is altruism is a team killer and when this occurs it's usually because rapid hook trading for what ever reason. That or the survivor who got hooked that early sees no generators finished and suicides on hook.
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its pretty simple. each chase will require 2-3 hits if second chance is in play to get a down before hooking. in almost all cases, there will be an unhook before stage 2. then you have 1-3 hits and a chase for another down and then a second trip back to the hook. most games at least 1 if not 2-4 survs will spawn directly on a generator. even if 2 hooks come quickly, if you did not get 1 or 2 gens done by that time, you and or your team have been playing terribly and dont have anything to complain about. And at its most generous, your "tunneled" team mate was a weak link and unable to survive 2 chases early on with a full set of heavy map resources.
Its smart for killers to go for weak links.
and as some one who plays a good amount of killer, most "tunneling" isnt tunneling. They just end up crossing my path as im moving around and im not going to ignore them for them bumbling back into my POV, that would be an unintelligent move.
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if boon - harass the killer, force take hits, heal in 20 seconds, force take hit, heal in 20 seconds, force take hit. repeat until gens are done
if no boon - rush gens asap, reassurance person on hook to force killer to lose more time hoping for a tunnel, force take hits and take downs/hooks if person is death hook
its manageable just difficult
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I like how the pinky toe sticks out 😍
Anyhow, I keep playing normally unless I see my teammates are doing nothing, which will prompt me to move on to the next match.
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Tunneling at 5 gens? I just throw myself into the killer, kill myself on hook and move on with another match. They want easy games? They will have it.
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Trapper: 'Its my job Meg.'
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I'll be completely honest, it depends on my mood. If I'm in a foul mood, I maybe sorta kinda go out on the first hook. Sorry to my teammates but I don't want to be in a match that instead of taking 5 mins to now go to 10, 15, or even 30 due to being the only survivor on gens while the other two just hide for hatch. I'd rather take 1k BP and go to the next match where I could have more fun with a hopefully less intense killer.
If I'm in a decent whatever mood, I might touch a gen here and there, but mostly I'll hit totems, chests, heals, etc. I know these aren't popular decisions, but if I see someone dead in the first 2 minutes and no gens done, it's hard to keep motivation.
To save face, I don't quit all the time. If I'm in a lobby with a guy that is keeping the killer busy for a long time, I will rush to do gens to give us a fighting chance. Usually you can tell how a match is going to go after that first kill. I know its hypocritical, but just do your best and get as many BP as possible. I'm gonna try to get a better attitude about it. :)
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Aren't you just punishing the other survivors and rewarding the Killer by doing that? I suppose if you want to make tunneling even more common and rewarding that's one way to go about it.
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Yes, until the devs address tunneling by any means
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Have you tried OTR, Deliverance, Sprint Burst with something like Resilience or Adrenaline, etc? It works well.
I also like Renewal for the second hook to waste more time for tunnelling Killers.
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...wait, what was the question again? I got...uh...distracted by... something
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Eruption/Pain Res/Deadlock/etc. There are a lot of perks to impede gen progress.
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This was your 4 thousandth post, I hope you feel an adequate amount of shame 💫
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Was it at least funny? 😅
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For legal reasons I will refrain from commenting
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yep. and there are perks to speed gen progress.
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Yup. I will push objectives as best I can until I am dead (or the killer takes pity on me), even if all three others DC. Every time.
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That's called bad matchmaking.
Not every game though, is common you'll have at least one useless player though but hey that's what happens when you have a bad SBMM and think it's like hockey
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Not a lot, and if they do it's not by a lot, it's situational, or has very specific requirements.
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Am i playing with friends in voice? 3 man save then.
Solo or playing with new friend to the game: - dc just right before he gets you in his shoulder and move on to the next game.
That way you're not the only one loosing bloopoints and peeps. So does he. Block and move on to the next game.
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They're far from infallible.
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Not that specific. Prove Thyself, 2 people are on a gen. Resilience, you're injured. Deja Vu, it's the first 30 seconds or 30 seconds after a gen's been done. Fast Track, other people get hooked. Hyperfocus, you hit a great.
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Funny thing is, you'd be doing the opposite for them lol you're helping inflate their kill rate so they'll get harder opponents as they go on
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After a few choice words
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Solo I'd be the person to pop a gen. But most of the time the only one as the other two are either trying to save the camped hook or are standing around hook daydreaming about the perfect opening to make a save. Then if my team goes down like potatoes I just sit on my second or third gen and wait for the killer to find me. I'm not running. No chase points for you, since apparently you can care less about those. Hook and book me.
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Wao, this topic blew up...
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Horny jail is my home
That's what I do, you may never know if someone behind that killer player, hold a gun at their family and anything below 4K results their death. I need to help them.
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