We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Trapper Buff/QOL Idea

Archol123
Archol123 Member Posts: 4,634
edited November 2022 in Feedback and Suggestions
  • Trapper can now reload traps from lockers, they do not spawn in the map randomly, but he can only pull out a limited amount of ... 8 or 9 or whatever it currently is
  • Trapper can disintegrate a trap from distance similar to sadako and her TVs he has an indicator above the currently selected trap and can remove it manually to grab it out of a locker again
  • Trapper keeps his 2-3 traps he can hold at the same time
  • Differently from Sadakos teleport the removal is not instant but takes like 2 seconds or so during which he is not slowed or anything, just so you don't accidentally remove a trap you didn't aim at but got unlucky with it still getting focussed...


I think those changes would make trapper more time efficient as he does not need to collect his traps from all over the place and it also gets rid of the rng of some traps spawning in a part of the map where you just cannot afford to go to without loosing too much time. At the same time I think it will not be that much of a buff, but still a buff.

I am aware that it kind of messes with him being a mechanical killer in a way that his power does not have any "entity magic" yet, but I think it would be healthier for him if we could neglect that for now.

Feedback is always welcome :3

Post edited by BoxGhost on

Comments