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Knight cannot start a chase/stops a chase when using a guard

some_guy1
some_guy1 Member Posts: 708

whenever you use a guard, you will not be able to start chasing a survivor for the duration of that guard

if you had an ongoing chase during the guard summon, the chase will be immediately ended

9
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Comments

  • Bot_Salvo88
    Bot_Salvo88 Member Posts: 1,230

    Confirm. As knight, when you drop a guard, you won't be able to begin the chase with a survivor (you won't hear the chase music) until the AI timer ends.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,881

    Can confirm this as well.

  • mischiefmanaged
    mischiefmanaged Member, Alpha Surveyor Posts: 374

    Something else is, previous to this patch, the chase music would start if you were using your power and the survivor was running. This made it a lot easier to know if your guard was being placed in the right space. It seems this is no longer working as chase music doesn't start while placing a guard.

    This behavior might have been a bug. Not sure if the two are related. That chase music when placing a guard was VERY helpful for placing a guard properly and it's now considerably harder without it.

  • some_guy1
    some_guy1 Member Posts: 708

    persisted in 6.4.2