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Eruption is way too unhealthy for the game
How do you expect solo queue players (who are most of the playerbase) to know when their teammate is about to get downed? The perk has no counterplay, unlike pain resonance.
This perk not just stops survivors from doing ANYTHING for 30 seconds, it also makes the generator regress additionally.
It’s way too overturned and problematic, how would you change it?
Comments
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Slightly lower duration give regression equal to what would have been gained during that duration
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I've seen a few ideas that let survivors react to the perk within half a second or so to let go. I think that's a good direction for it.
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I think that would kill the perk. Even a very small window to react would lead to every survivor dodging the effect 100% of the time if they have half a brain cell.
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Beats the piss out of just unequivocally gutting it, like what's inevitably going to happen.
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so is dead hard yet it's still in the game.
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Either add a skillcheck like Oppression
Or just make the Gen unrepairable for the 25 seconds
Or... or both
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That would be a flat out nerv cause the effect right now affects more then just gens
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But it helps out Solo queue Survivors... and it's those Survivors whom are complaining about the perk
Also who cares if it's a nerf or not... it's a change for the better
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Yeah but we want to make perks more healthy and keep them worth taking we have to much perks already that are crap and we have to much perks that do the same thing. We don't need to nerf eruption we need to buff solo q
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Honestly at this point I don't care if they make Eruption even stronger as long as they make the incapacitation less.
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Let's start the conversation in a far more simple way: Gen speed completion times and the killer's base regression are completely out of synch. The killer should need to feel they need to bring more than one regression perk and have a fun game that is not over in 5 minutes.
Medkits and toolboxes needed to be changed when they did the 6.0 converssion so that no item/perk has more than a 10% effect on gen speeds. Medkits should probably all be at "self care" speeds but better kits have more charges. Toolboxes should probably be changed to sabotage only unless you have addons that let you use it on a generator. And absolutely hyperfocus should not be affected by a toolbox in a positive way (see autodidact).
There should never be a 40 second generator as that is part of the game we should have left behind years ago unless the killer can kick a generator with no perks and have it be completely reset to zero in 90 seconds. Which of course would mean that CoB and Overcharge would be insane levels of gen regression.
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Let me make a perk comparison. Pop and Pain Res give regression from getting hooks, which are gotten from downs. Yet almost nobody uses those perks anymore. That's because by the time you get the hook or the kick, the gen could be done.
Having Eruption activate on the down instead of the hook or the kick means that killer not only saves time, but they're also able to actually stop the gens before it's done. And that's only possible if they waste the time to kick the gen beforehand AND they get the down quick enough, because time to down in this game is a lot for most killers. Solo does not change any of these conditions I've mentioned. It's essentially the same perk.
What popular opinion claims is that, "It's unfair against solos." In reality, SWF is unfair against it, because it loses the small chance of the element of surprise since someone can call out "the killer kicked that gen!" That intuition and observation isn't absent from solo, but in SWF your teammates' eyes and ears are yours as well. So the script is completely flipped in this discussion. The perk isn't strong against solo; it's weak against SWF.
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