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Flashbang/Blastmine
Zaika7182
Member Posts: 76
Always loved those perks but they are quite bad, any player who wants to be somewhat effective would rather take something for gens or tunneling/camping.
I think they deserve some buffs, for example:
You start the trial with a flashbang if no item is equipped(arguable)
Or just lower the overall % for crafting it and if it goes out of hand make a limit for it
In blastmines case maybe revert it to it's previous state or at least return it if the gen is finished(not if it expires)
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Comments
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As I thought in the discussion when the Blast mine bug was removed, is it that difficult to touch a generator for 45 seconds?
For me it is not.
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