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Flashbang/Blastmine

Always loved those perks but they are quite bad, any player who wants to be somewhat effective would rather take something for gens or tunneling/camping.

I think they deserve some buffs, for example:

You start the trial with a flashbang if no item is equipped(arguable)

Or just lower the overall % for crafting it and if it goes out of hand make a limit for it

In blastmines case maybe revert it to it's previous state or at least return it if the gen is finished(not if it expires)

Comments

  • fake
    fake Member Posts: 3,250

    As I thought in the discussion when the Blast mine bug was removed, is it that difficult to touch a generator for 45 seconds?

    For me it is not.