Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Overall Perks

Howdy,


We have 100 survivor and killer perks at this point. With the recent changes and addressing perks several perks have been killed and tuned on purpose whether by design or unintended consequence. A harsh critique, but in a market of scarcity of choice it's true. I find myself using a good amount of survivor perks (8-10) and muddling around the killer perks (9-14 depending on the killer). However to really get a perspective on the perk balancing and game design, my one wish is that perks would be viewed based on category rather than use. This would be exhaustion vs aura vs gen speed vs chase on the survivor side. Similar on the killer side. I would argue less is better and to be able to have a utilize perks for their uniqueness is better than the purpose (i.e. alert vs Vitorios new perk tied to skill checks).