The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Knight Buffs

I am going to say it. The knight killer needs buffs, specifically around the removal of his power being visually visible for all Survivors, especially the one he is chasing. The Survivor do not need to see his guards trail and patrol route, and the guards detection Radius. If anything, this is something that should have been a meme common addon, for bonus Bloodpoints. It hurts the Killer's potential to make patrol routes or even chase power potionial, as Survivors have many visually cues to avoid going near the circle and hold w to the next loop.

The only visually cues Survivors should need to see, is the killer activated his power (placing the sword down, motionless) and seeing the guards and the banner themselves when in chase. The detection green Radius as well as the big green line of the guards pathway; it needs to go.

If they do that, I would be fine with one downside to compensate Survivors, by making the range of hook Survivor in which he can place his power to guard longer; so that the guards cannot defend hooks within their range. Just like how the guards cannot fall of high place, I would add a natural invisible barrier in which the guards cannot passed, when near hooked Survivors. Of course. The barrier is gone when the unhooked is done.