Remove fatigue restrictions from the Iron Will perk
So, why should it be removed?
1. players who use dead hard/sprinter will not be able to use this perk normally.
2. In perk still removed 25%, then why add a limitation with fatigue? Perk becomes as useless as possible.
Here is an example of the situation:
Fix the generator, you fly ONI in ability. You manage to get away with the sprinter, your ally is not in time and falls under the palette. You notice this and run closer, sneaking around and stalking. But ONI notices you because of your groans. As Iron Will does not work with fatigue. Result: You are dead and your ally.
Also in this game is very important stealth.
Comments
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Personal, if I can revert one bad change from a "meta" perk; I would removed the Exhaustion aspect.
Yet I do not want silent Survivor as some Survivor are very hard to detect with sounds they make to barely
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I agree 100%, they absolutely gutted Iron Will into oblivion.
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So that's the gimmick. I asked to remove the limitation in fatigue, not to make an iron will from the old days. Even with a 75% survivor you can hear very well.
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You really can't. It's still a good perk just not incredibly busted. I'm glad many have not realized this yet.
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Right now - this perk is dead
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I totally agree about the fatigue relief. I've had a lot of those moments. Because you're already being heard 75% not so much.🙊
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Or. You dont run exhaustion perks with iron will, and try to be as sneaky as possible for the whole trial, and if for any reason you get hit - iron will activates, and reduces your groans so you can STILL be sneaky.
Its qite a second chance perk, but for stealth build, not exhaustion one.
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Perk is not designed only for stealth builds, but also for saviors. Where it can still be used perks for fatigue.
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