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Nerfing Items without Nerfing Items directly
The Basic Premise
When a survivor brings an "Item" they no longer start the trial with their "Item" & instead starts the match with a "Personalized Key".
For every Item brought,a Locked Chest spawns in the Basement & these "Locked Chest" can & will only be opened with the Personalized Key.
After the Locked Chest is opened with a Personalized Key,the Key is consumed & then the Survivor gets the Item.
If a Personalized Key is dropped,only the Owner can pick it up.
Note that this Alone won't be enough or be right answer but The point of this is to try & face the problems at a new angle.
Comments
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Not all items are unhealthy to the game and locking them behind secondary objectives isn't a suitable fix. Nerf Medkits and everything will be fine.
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Good and bad... it does deny Franklin's Demise but it opens the floodgates for Hoarder
And it lessens the impact of Toolbox/ BNP just a bit
It could be a good idea if given the time to be fleshed out
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And what purpose does this serve other than being useless and time consuming?
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Firstly,This change is too help basic m1 killers who need the early game to build up some pressure without using a Perk(Corrupt/Lethal Persuer) & without the worry of a Gens flying by Toolboxes or having to losing Pressure because they instantly heal.
This sadly will help Nurse, Blight, Pinhead, Wesker, ECT those Killers should get some Nerfs or Changes to compensate for these Changes.
Secondly this was also meant to be a suggestion for the Secondary Objective that some Killer asked for.It wouldn't be necessary to complete but if done it will help you during the Trial,its like a Chest but actually Useful.
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It's...huh. Actually an interesting idea. Would need some fleshing out, but it definitely helps with the ridiculous 'I got a bad first chase and lost 3 gens' moments.
I'd say that it would help with the early game, and make bringing a strong item a little bit more of a risk/reward than the current 'I have infinite heals lol' purple medkits.
The idea isn't perfect, but I'm a fan.
Bingo.
Franklins is just such an...ugh perk. It sucks to have to use it, and it sucks to be on the receiving end of because there's no real counterplay and it's basically 'lol bye rare item, hope you didn't want to use that'.
Hoarder could definitely use some buffing.
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Make Brown medkit, Brown toolbox, Yellow flash light, Green key, Green map free. Remove all other higher rarity addon.
You will face 4 medkit, toolbox every match, sure. But the game will be easier to balance after than the gap of 0 items and 4 Rangers.
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Just nerf medkits and remove BNPs ,only these are problematic
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This change is MEANT to solve the Early Game Item Problem & a Secondary Objective that wouldn't be necessary to complete the game but if done gives you something that is worth to Complete it in the first place.
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This is a pretty neat idea, I don't mind that at all. It'd stop toolboxes from massacring early generators, it'd make first chase more impactful if you have to drop it because they'd at least need to go get their medkit to heal, it'd make flashlight squads waste even more time actually going and picking up their item...
This would be entirely unnecessary for maps and keys but the problem there is more that those items aren't very useful, lol.
Yeah, I'd like to see this tested. I think more would need to be done at the same time, but this is a workable idea that'd give killers more early game pressure without actually making items less strong. I like it.
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I agree, tho I'd also add toolboxes to the list of problematic items.
Both med kits and toolboxes can be fixed by doubling the number of charges, and capping the speed increase to at most 8-10%.
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Not all items are created equal. Just put a hard cap on the number of medkit uses and the speed in which they can be used then completely remove the busted add ons like Bottled time, BNP and Syringes. Then do the same for killers like Blight and Nurse (although that's a whole other kettle of fish)
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There is no early game problem with items though ? You can argue toolboxes can be kinda too much but that's only for BnPs
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Good idea
Now for killers addons do the same. Killer need to go to one side of the map and interact with a glyth to unlock 1 addon and then move to the other side of the map for the second addon
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Why would that be necessary?
There's a clear reasoning behind this proposed change, even if you disagree with it. What's the reasoning behind this supposed equivalent change?
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Its sarcasm
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Not so often people just admit that they're being an #########, I'll admit that threw me a little.
Good answer.
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haha no worries
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