The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Way of dealing with overcrowded inventory

There are a lot of items and add-ons in DBD. Depending on your playstyle, some are more useful than others, and people may want to have a way of getting rid of those items - For example, I have 400 top-tier toolboxes and 700 good medkits across my survivors, not to mention the hundreds of flashlights, keys and maps, and the addons for each. I could comfortably play survivor with only maxed out items for the next several hundred hours, while only spending bloodpoints on killer. I have absolutely no need for a large number of the lower-tier items, and I know plenty of other people in the same boat.

Because there are a bunch of people who have items and addons they have absolutely no use for, it would be great if there was some way of getting rid of them to avoid them cluttering up our inventories. I think a fair way of dealing with this would be to give players the ability to "return" items and addons to the entity for a small fraction - say, 10% or so - of the BP cost.

An added benefit of implementing this is that BHVR could look at which items/addons are returned at a particularly high rate so they can consider what they may want to buff in future patches.

Comments

  • Marc_123
    Marc_123 Member Posts: 3,615

    Something like that would be great...

  • LastTourniquet
    LastTourniquet Member Posts: 43

    A better solution would be to heavily limit the amount of items you can have on any one character at a time based on its rarity. As someone who also has hundreds of every item I think its really stupid that I can play with Purple+ tier items without any repercussions simply because I have played the game longer than someone else who hasn't. This would have the added benefit of incentivizing you to use those lower tier items simply because they would be the only things remaining in your inventory unless you spent all of your blood points regaining items you just lose.

    Unfortunately its too late for them to add a system like this though due to the aformentioned stack of hundreds of items that many of us have.

    The game isn't balanced around everyone being able to constantly bring the best items in the game all the time, and yet I see a purple item or offering maybe 3+ times a match on average, and I actively refuse to bring items into matches unless I am doing a tome challenge so those purples I am seeing are only coming from the other 4 players.

  • Halloulle
    Halloulle Member Posts: 1,334

    I'm not in favor of limiting the amount of items you can have. - I for one like to just drop my BP into two characters so they are... stacked (and no, neither them nor I have a hoarding issue `-´ ) while everyone else is running relatively low on items, though if I wanted to bring sth specific I still could. And while people who have played for years will have amassed a number of purple items it's not like it's easy to stack pruple items; apparently you get 0-1 ranger medkits per prestige level, which really isn't a lot (and yes, it's really not even 1 per prestige. On one of my BP dumps I went three prestige levels before I got another ranger medkit - and trust me: if I see one I will get it).

    Though, while I would like to be able to sell items I don't need to buy more stuff I want, I don't think it's actually healthy. At that point might as well remove half the items and add-ons and all the tiers and replace the bloodweb with a store. With the lowered BP prices it's already plenty easy to get the best stuff if you want to - and if you have more or less uncapped BP it's just a matter of time spent clicking through bloodwebs.

  • Seraphor
    Seraphor Member Posts: 9,387
    edited January 2023

    The reason we all have so many items stashed away, is because of the design of the blood web. We have to burn through 80% trash in order to get to the 20% useful stuff, but in order to make that 20% of useful still attainable, we need loads of bloodpoints, and so the grind is reduced and we're given more BP bonuses, until we can get enough of what we need, and far too much of what we don't.

    The whole bloodweb system could have done with a redesign a long time ago. Make all levels significantly smaller, have levels 1-10 give out the trash, and then higher levels get successively more useful and more expensive, so that by level 50, you have a (smaller) bloodweb that only has purple/pink things on it. This would make it so you didn't have to burn through hundreds of trash items to get to those golden nuggets, while still maintaining the prestige of those higher rarity items.

    In addition, to making everything more expensive again, I would remove all BP offerings from the bloodweb. All of them. This would free up space for items, add ons and other offerings that are useful. You then introduce a conversion system, that converts any item/add on/offering into a BP offering of equal rarity. This way, you get a better chance of getting the few items you want, justifying the new higher expense, with a way of removing the ones you don't in exchange for BP (via offerings).

    This would make prestige levels much slower, so the new perk grind would be worse, so of course some changes would need to be made there.

  • Emeal
    Emeal Member Posts: 5,153
    edited January 2023

    The best Solution would be to make every item+addon+offering worth taking with you in match through addonpass.

    bHVR does not need a recycle system to tell them which addons and items and offerings are not used.

    they know.

  • Seraphor
    Seraphor Member Posts: 9,387

    Even if everything is technically useful, there will still be swathes of items that you will personally not use.

    As a console player, I just never use flashlights, at all. I don't have the patience to learn how to use them and still put up with terrible joystick deadzone settings. As a result, I have tons of 'perfectly viable' flashlights and add ons that I will simply never use.

    Likewise, maps and keys. Who uses maps or keys any more? Nobody. I would love for them to rework both of these items into something more useful, but for the time being they're useless.

    In order to get the toolboxes and medkits (of which I will gladly use a brown one of either btw) I have to put up with tons and tons of flashlights, maps and keys.

    Trash will always be a problem, so why can't some kind of recycle system be put in place?

  • Emeal
    Emeal Member Posts: 5,153

    If you personally chose not to use something, why does that demand a recycle system for you? It does not.

    Just let them stack then seems way easier than developing a new Item system.

  • Seraphor
    Seraphor Member Posts: 9,387

    Nothing demands anything, this would be a Quality of Life feature.

  • Emeal
    Emeal Member Posts: 5,153

    A better Quality of Life feature would be addon/offering/item rework then, like i said.,

  • Seraphor
    Seraphor Member Posts: 9,387
    edited January 2023

    These aren't mutually exclusive, and neither solves the problem entirely.