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Hillbilly is one of clunkiest Killers in the game (And those are my ideas to make it feel better)

INTRO


Yes, hello, welcome to another one of my posts on this Forum and I want to bring up how kinda awful Hillbilly feels to play as it is currently.

I do understand that massive changes to him aren't welcomed (Even though he could also use them.).

However to make him feel more accessible to players who aren't hardcore mains of this Killer, I feel like some changes are a bit needed.


I would also do some add-on pass and maybe even introduce some ideas that you might disagree but it's open for discussion.


Btw, I've done a pretty big series, not continuous, of Hillbilly games and I don't find Overheat to be his issue...

Or at least, as that big massive issue everyone claims it to be.


BASEKIT CHANGES


  • Reworked the Turn Rate system to no longer be based on Controller Sensitivity.
  • Increased the movement speed modifier during Missed Chainsaw cool-down from x0.3 to x0.45 aka from 1.38 m|s to 2.07 m|s.
  • Increased the Eventual Turn Rate from 32°|s to 50°|s.
  • Smoothened the pitch-lock transition from Charging to Sprinting state.
  • Reduced the pitch-lock during Obstructed Chainsaw cool-down.
  • [IDEA] When the Chainsaw Overheats, it would still become usable. However, said attacks would only take singular Health State. Attacks during Overheat have increased movement speed modifier for Successful Chainsaw cool-down from x0.25 to x0.35 aka from 1.15 m|s to 1.61 m|s. Overheat would still be gained/pause as if it was normally.


Okay, time to explain.


The Turn Rate system is very outdated compared to any other Killer Power and is the only one affected by Controller Sensitivity which is a bit odd. This change makes it easier to change/fix things around it.

With this, we are also increasing base-kit Turn Rate to make navigation not feel as awkward to play around. It's Eventual Turn Rate so it should only affect map navigation and not "curving" or anything else around it.

The increased movement speed during Missed cool-down is not to make mistake-punishing less of a thing but it's related again to map navigation. Going from A to B and then cancelling on-going Chainsaw Sprint makes you slowdown massively which makes it awful to play. Increasing movement speed during it seems like the most logical choice compared to decreasing time itself while still giving reaction time to Survivors.

Decreasing the awkwardness of pitch-locks is, in my opinion, nothing crazy.

The idea I propose might satisfy a lot of people woh are completely unhappy with Overheat but not completely remove it. Overall, I'm very open to discussion about this and talk about anything not mentioned when proposing said idea. And yes, it's base-kit Speed Limiter.


ADD-ON CHAGNES


With that said, time to adjust certain add-ons to make them feel a bit better to use without completely removing them.


  • Speed Limiter has been reworked to Safety Valve Intake which now reduces Chainsaw Sprint speed by 15%.

Generally speaking, it's hard to make this a meme add-on that has any form of utility that is overall balanced so it's been replaced with a different effect while keeping the "meme" theme.

  • Decreased the modifier for Dad's Boots effect from +28% to +15%.

Due to base-kit change, add-on needed to be toned down.

  • Reduced the Death Engravings increased charge time from +12% to +9%.
  • Reduced the negative Heat modifier of Death Engravings from -14% to -11%.

Yes, I'm changing Engravings. It doesn't make sense for me that it has same downsides as Doom Engravings while having lower upside as them. This is why I'm changing those numbers and I hope nobody would flame me for trying to make add-on a bit more its' own rather than being just inferior version of another add-on.

  • Increased the duration of Leafy Mesh from 15s to 20s.

A slight buff to this add-on, without making over-tuning it.

  • Decreased the modifier for Spiked Boots effect from +44% to 25%.
  • Removed the negative Obstructed cool-down modifier on Spiked Boots.

Due to base-kit change, add-on needed to be toned down. Additionally, removed very unnecessary

  • Added new effect for Iridescent Brick: "Whenever you hit a Survivor after 2 seconds of Chainsaw Sprint, said Survivor suffers from Blindness Status Effect for 45s and Hemorrhage Status Effect until fully Healed."
  • Added new effect for Iridescent Brick: "The Undetectable Status Effect lingers for 5s after ending Chainsaw Sprint."

Trying to make this add-on be a bit better on its' own without completely removing the combo aspect of it. What do you think? Blindness isn't good but I don't think there's a better, more "useful" Status Effect without over-tuning it.


OUTRO


That's it. Let me down below if there's something unclear or what you think about these changes. Please please, I really want to hear constructive criticism instead of "Boo, you've butchered X." without giving any explaination why.