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Slugging for the 4K needs to go
It’s outdated, boring and un-counterable without multiple Unbreakables, I’d rather the option to just instantly bleed out instead waiting on the ground for 4 minutes
Solution: when there’s only 2 survivors remaining the survivor that’s been slugged for half the maximum duration should have the option to just give up and instantly bleed out
Comments
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Only if an afk husk remains (both players notified) and hatch doesn't spawn until the full remaining bleedout timer expires
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while a give up option while slugged would be good, it would also probably be abused as a way to get around the dc penalty and let your friend get hatch faster, neither of which are fair for the killer. if they add one, and they should, it should only be available one minute after youre slugged, and only when there are two people left. That way the killer still has a fair chance of finding the last guy, and you cant just leave whenever you dont like the killer/map/being downed first/perks/etc etc
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Because they only care if they're losing.
- Killers have to chase Survivors out of the match every match because Survivors are having fun.
- Killers should not be able to slug, tunnel, camp, or stack strong perks because Survivors are not having fun.
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These two issues are completely unrelated. If survivors are waiting at the gate, there are still actions a killer can take. You can walk around, kick things, and most importantly, go to the gate to force them out. If a killer is determined to slug for the 4k, unless you had the foresight to bring an anti-slugging perk, there is literally nothing you can do except have four minutes of your time wasted. It seems like you're considering this issue from an emotional perspective instead of a logical one.
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Ah, I should be forced to usher the survivors out the gate for their amusement. The double standard becomes even more apparent.
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you seem to be mistaking toxicity and BM’ing for bad game mechanics
Yes toxic survivors will wait at the exit gate and tea bag and it is frustrating but at the end of the day, they can only stay their for as long as the killer allows, they can be pushed out at any minute, though I’m not denying it is frustrating and they should stop being toxic and just leave
Being slugged for 4 minutes is completely different. Granted yes there is people who slug to be toxic, but most of the time it’s just because the killer wants to play the game and get more kills, which if you’re the 3rd survivor it means you have to suffer for it and stay on the ground for 4 minutes. It’s not the killers fault it’s just how the game is designed, and that’s the issue
it’s a system that forces one party to suffer so the other can succeed. Instead of just losing and instantly going back to the lobby like most games, DBD forces you to sit and wait for 4 minutes, that’s what I meant when I said it’s outdated and boring. Let survivors just take the loss and finish the game instead of holding us hostage for 4 minutes
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I hate people staying in match, as killer or survivor. When I'm off the hook as a survivor and I'm not at the exit gate, I am either looking for hatch or running from killer, as Killer it is just BM, get the heck out.
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You keep saying “all”, are you saying all survivors are toxic who need to be pushed out? I think you’re exaggerating a bit don’t you think, FYI I never wait and teabag, I hate that kind of toxicity and will always just leave as soon as I know the team is safe and able to leave as well
You're saying all survivors should suffer because of the toxic ones out there? That’s your conclusion? “A survivor made me titled and made me force them out so all survivors deserve to be slugged for 4 minutes”
Can a killer choose to end the match when he wants to by forcing the survivors out? Frustrating and tilting as it may be? Yes they can
Can a survivor chose to end the match by bleeding out instantly and giving up? No they cannot, they HAVE to wait 4 minutes, while the killer simply CHOOSES to wait at the end instead of forcing survivors out, see how they’re completely different?
I honestly don’t know what’s so hard to understand, how can you not see the difference?
One is annoying and tilting but completely counter able I.e. push them out.
the other is annoying and tilting but completely un-counter able
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Don't you mean "most of the time it's just because the killer wants to prevent the hatch race and get more kills?"
The survivor is NOT GUARANTEED to get the hatch if the killer kills the 3rd survivor instead of slugging. The hatch race is ALREADY in the killer's favor anyway!
- The killer moves faster than the survivor
- The killer does not have to hide their scratch marks, blood pools, or grunts of pain
- The killer does not have to hide behind objects to avoid being seen or worry about disturbing crows
- Some killers can use their power to scout ahead for the hatch noise, or teleport across the map while listening for it
When there are 2 remaining survivors, have the Entity spike any slugged survivor after 1 minute. Also have the hatch automatically close if the killer is within 8 meters of it for more than 10 seconds without closing it themself.
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First, I don't teabag at the exit gates, but I do get bled out sometimes.
Second, your point here also goes the other way. If killers have no problems bleeding out survivors for 4 minutes, why should they complain about breaking pallets for 2 minutes at the end of the match?
Personally, I think both of these behaviors are garbage and unsportsmanlike. At least the killer has the option to hit the survivors out or otherwise earn BP during that time. A downed survivor has the option to do nothing except tab out of the game and earns nothing for it.
I'd love it if there was a mechanic to just give up on the ground in that situation since infinite unbreakable is a terrible idea. Give the killer a hook stage, kill, whatever, just don't waste my time on the ground.
Killers frustrated by this the most seem to hate the existing methods of ignoring them or forcing them out, but I've yet to hear any solution to 'survivors won't leave' that isn't either petty, overpowered, punishes the team for making sure everyone is actually safe, or some combination of these.
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This is supposed to end when they add basekit unbreakable and finishing moris, we just don't know when yet
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Why should the killer give literally any chance whatsoever? That's counterintuitive.
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Nothing outdated about it. The other play is let the other survivor have chance at hatch. You think killers like not being able to hit survivors for minutes at a time isn't outdated?
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Having the option to bleed out, which would still likely award the killer full BP for the kill, would not counter this - it would cause it even more, I guarantee it.
I'll die on the hill that a bleed out function is still a reward to the killer for questionable play which wouldn't resolve it. Whatever change they make needs to dissuade the killer and this wouldn't do it because they still win.
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