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Endurance status effect on Survivor, needs a rework!

I am talking about Off the Record and Basekit BT, for example; and how many Survivors would proclaim that "the killer is tunneling" even though they literally are bodyblocking the killer from chasing another survivor (the Rescuer) from taking any hits and tank a hit for them. It forces the killer to straight up tunnel, as well... what can you do if they are bodyblocking a doorway of killer shack in case of unhooking in the Basement for example.

My Proposal Changes is to make the Endurance status effect have a additional effect of not just Endurance so that killer can hit them; but also just straight up remove collision with the killer model. That way, they cannot protect their teammates this way, and need to flee. And no, a Survivor can lose Collison with killers but should not lose Collison with another Survivor so they cannot go right through them and unintentionally tank the hits that way.

I think it would help with the whole, "I want to kill this other Survivors, but hooked survivor is being a pushover and getting in my way for a easy down!" Mentality.

Comments

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389
    edited January 2023

    So you want to remove the option for a killer to go after an unhooked survivor entirely.

    This is removing options from killer and simplifying gameplay. People throw tantrums over it, but sometimes you just have to go after the surv that just got unhooked. You can't find another target or gen progress has you up against a wall. The perks and base mechanics you're addressing do not need buffs

  • Halloulle
    Halloulle Member Posts: 1,344

    I used to be entirely against the whole non collision thing but over time I've come to like it. The unhooked gets x seconds of only map collision and a speed boost to remove themselves from the immediate vicinity of the hook ASAP. The time should be so that, if you beeline, you can barely make it out of basement.

  • Dream_Whisper
    Dream_Whisper Member Posts: 750

    They can still hit the Survivor, And they can still wait the timer like normal. But the biggest difference is that SWF or Survivors cannot used the endurance status effect and intentionally bodyblock the killer in narrow pathways or block the killer from any injured survivors, like the Rescuer. And it not really a Buff, as it is more of a nerf to SWF. Removing collision doesn't mean the killer can hit them, I am talking about Removing the collision in which the killer can walk right through them, for a good duration.

  • Dream_Whisper
    Dream_Whisper Member Posts: 750

    The point of the change is to make it so Experiance Survivors, especially in Coms cannot simply "get in your way" by bodyblocking the killer so that they're teammates can escape. You seen those situations, in which as soon as the rescue is maded and the Killer is closing in. You would think that the Rescuer would be defending the weak and injured unhooked survivor; but typically, especially with the basekit BT now, the unhooked Survivors are rushing towards the killer even intentionally protecting their Rescuer survivor friend from taking a hit, especially if they are injured.

    Basement for example, as the survivor are fleeing; the recent hook survivor would intentionally get in front of the Killer's face and body block the window, the pallet or even the doorway just so the killer cannot give chase to the one that just saved them in the first place; hencing they simple hit them, or wait out their Endurance. And then, take the opportunity to camp and tunnel more often.

    In a way, Survivors are abused the basekit bt to not really just "Oh I need protection" and be more aggressive and be all "Hit Me, Do it; what are you going to do about it!" Basically, their actions is screaming tunnel them

  • Halloulle
    Halloulle Member Posts: 1,344

    I'm not exactly sure why you quote me and add a paragraph that reads as though you try to convince me because I'm disagreeing. I'm not disagreeing.

    Tbf, the whole body block with basekit bt is harder than it looks - and in the vast majority of cases it makes little sense since, as you pointed out, it's kinda begging to get hit again. Occasionally it's the only way out of e.g. basement though and the right play if you don't want to trade the basement hook for the rest of the game. If the baskit bt surv is leaving first - which they usually do, simply because they're faster - and gets hit while they still have bt they get out of basement - after that the healthy unhooker takes a protection hit so that regardless of who of the two goes down they are usually not hookable in basement (if the rescuer hasn't been hooked yet they should even take the down in most cases). Alas, especially this scenario is where killers tend to move so awkwardly on the stairs that you can't get past them before basekit bt runs out. And some basement stairs - or other pathways on indoor maps - are still effectively blockable by the killer.

    Either way. The non collision would solve both issues - and would help with hard tunnel on top of that. Even if the killer swings into the non collision the survivor would still have their OTR - and the bt perk would make sense again as well.

  • jajay119
    jajay119 Member Posts: 1,061


    If the killer was originally going to go for the person who got you off the hook, then that's clearly not tunneling.

    If a survivor chooses to use their endurance status effect to protect their team mate, especially if they're injured, then that's a valid tactic. However, the consequence is that the killer may choose to come after the unhooked one, rather than the team mate they protected after whom they originally were going to target, as the unhooked survivor is now the more advantageous person to target. You're also a one hit down, but you will possibly be further along the sacrifice process if you've been hooked more than the rescuer. That's still not tunneling as you chose, as a survivor, to put yourself into the firing line. You can't expect to put yourself in the killer's line of fire and they just ignore you. Anyone who calls that tunneling needs to address the definition of the word and their tactics of play because it's clearly not working for them. Similarly, if a survivor chooses to take a protection hit that doesn't stop the killer ignoring them thereafter and going after someone else. I don't think any survivor is getting the way for an easy down though, rather they're getting in the way because they know they won't get downed unless the killer commits.

    Also, whilst I respect you trying to propose a useful change to reduce genuine tunneling any killer who genuinely wants to tunnel will still do so. Due to the killers naturally higher speed than survivors, unless they manage to get to a fortunate loop that killers don't want to commit to, they'll just chase them until the endurance effect wears off much as they do now despite it being buffed.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 1,808

    My problem with these scenarios has basically nothing to do with tunneling, but rather camping.

    I almost never see instant unhooks as survivor or killer, ever. And I don't hold it against a killer to hook, break a pallet, circle the area just in case and then leave.

    But I get an incredible number of killers who never leave the hook, or patrol literally nothing while keeping the hook in view. No attempt to go interrupt gens or apply pressure, just waiting for the unhook for an easy trade.

    Base kit BT lasts 10 whole seconds. If someone is actually blocking a hit with it, maybe you should be asking yourself why you're back at the hook so fast.

    These are the killers I picture screaming about gen speeds, because they never attempt to pressure gens. They only ever interact with the hooked and unhooker and then wonder why the other two are 'gen rushing' rather than standing still afk.

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    That's like half the point of hooking. Bait for a new target.

  • Stabby_Widdershins
    Stabby_Widdershins Member Posts: 485

    I may have read OP wrong, but I think the point was to remove bodyblocking, not make the unhooked untouchable.

    Because, too often, the BT effect is used to bodyblock the Killer by the unhooked to prevent them from getting the unhooker. And then the unhooked whines they were 'tunneled' when the Killer (rightfully) smacks their butt into the mud because they never left.


    In sort, BT is being used as a weapon. And then the unhooked goes ShockedPikachu and whines they were 'tunneled', as if they expected to bodyblock for free and then be allowed to run away.

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    I'm fine with it being used tactically like that. I have always taken it as a ticket to stick them back on the hook. If they complain post match: oh well. You reap what you sow.

    Deciding what to do post hook facilitates decision making and agency on both sides. I like that. Anything to give a little wrinkle to the game's complexity.

  • Stabby_Widdershins
    Stabby_Widdershins Member Posts: 485

    I'm just tired of the complaining that I broke some sot of rule when they bodyblock. x.x

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    I always shake my head at them like "you don't want to do this" and give em a fair shot to recant.

  • Stabby_Widdershins
    Stabby_Widdershins Member Posts: 485

    I smack them right away, because every second blocked is a second lost. I'm just exhausted with unhooked Survivors bodyblocking an NFL Defensive End, going down, and then screaming that I tunneled.

    It's like some Survivors think Tunneling is such a no-no that they will clearly be allowed to bodyblock me and then run away, and I should do nothing about it.