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How I would fix Clown
Clown doesn’t need any major changes at the moment but there are some ways to make his power feel more fluid to use and make the yellow bottle a more useful tool
- Clown’s afterpiece tonic and antidote now work off different ammo. His tonic count remains at 4 while he gains 1 antidote. This antidote recharges passively after 10 seconds while his tonics have to be reloaded as normal
- While the clown is invigorated by the antidote he gains a 15% action speed buff (This effect does not stack)
- Added new scoring events for Clown since his point gain is lower than other killers
- “Invigorating destruction” (Break pallet while invigorated) gives 250 deviousness points
- “Show master” (Hit an intoxicated survivor while you are invigorated) gives 1000 deviousness points
- ”Not so fast” (Interupt a survivor performing an action with a bottle) gives 750 deviousness points
Some of Clowns add-ons should also be adjusted
- Redhead’s pinky finger now caps afterpiece tonic ammo at 2 (Can’t use extra bottles anymore)
- Spirit of hawthshore now increases the action speed buff of the antidote to 20%
- Tatoo’s middle finger now allows clown to throw a bottle at a generator to make it start regressing at 100% speed (2.5% bonus is not applied). Aura effect still stays
- Flask of bleach back to 5% (Placebo buff basically but makes the numbers nicer like before)
With these changes I feel Clown would be in a perfect spot
Comments
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I had the weird thought last night that the knight is kind of just better clown with the upcoming changes. Speed boost after a delay. Lethal anti loop you don't have to aim.
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Honestly, just make it so Survivors don't get the speed boost off his yellow tonic.
The facts that they do is a horrible idea made because BHVR thinks any Killer change or buff needs to have some sort of Survivor buff as well. Plus the horrid idea that every Killer power needs some sort of easy-to-use built-in counter.
Sadly, that mindset does not work in reverse.
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The use of yellow bottles is basically just to set it up at the end of a long loop and purple at the other end. Or to close distance vs the classic hold W survivor. Speaking as a recovered clown main, the speed boost has never once cost me a chase or a hit from the survivor side. It dissipates faster when you're in it so the survivors very very rarely get chance to make use out of it if you do it right.
I'd rather see the bottles on separate quantities like has been suggested many times before. Then when you reload it refreshes both stacks.
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This.
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Knight is a worse Clown. He takes longer to get the hit than Clown does.
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