What if... Totem placements
Hear me out, what if you as a killer, you could go to every map and choose where to hide the totems for example the totems spawn are set to default but you can change that by going to any map with no survivors and pick the totem spawn locations.
Advantages:
- You get the chance to use more your Hex perks instead of a experienced survivor that knows where each totem spawns and cleanses it
- Maps become useful, if this was introduced you could finally find a reason to use a map or any perk that helps you find totems
- Meta shift, killers would bring Hexes more often which can be beneficial for survivors for example:
- you can bring Overzealous more often and combo it with inner healing and there is also a possibility that killers bring Pentimento as a slowdown perk so you can get a lot of value of Inner healing
- If the killer tries to be a smart ass and puts all the totems in the corners of the map you can set up a boon as a bait so he would have to waste a lot of his time going to each corner of the map to snuff the totem
- Some of the totem places that the killer player thought was good might turned op for the survivors
Disadvantages:
- There would be a lot of videos of youtubers making best places to hide your totems and it could become stale if everybody copies the same places from the same guy
- A lot of games would be killers bringing the strongest hexes but you would have a very good reason to go look for a hex instead of doing a gen and when you find it you know the saying
"If it glows, it goes"
The totems can't be too close together so of course there needs to be a range so you coudn't put all five totems in one spot so a survivor can have more options
Comments
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I like it, but Killers (me included, probably 😋 ) would just find the most out of the way, hard to reach, and broken spots to spawn totems.
Not to mention people trying to find exploits to place totems literally out of reach.
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Out of reach you mean that survivors can't cleanse it?
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Yeah. Bugs and exploits are always a big thing in games working on three dimensions.
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Well that obviously innevitable to happen every time Bhvr drops an update a lot of bugs appear, like for example when new Haddonfield came there was a totem spawn that survivors couldn't reach because it was behind a wall
But I think they would easy fix those spots, like that time they "fixed" spacebilly
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