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Survivor personal perks
I've been pondering this for a while and I need to get it out of my system. I've been thinking that since every survivor has their own, personal perks, why not make it so that out of the four perkslots, one of the slots is locked so that you'd need to use one of the three characters own personal perks?
I mean, on killer side I can understand that they are allowed to use all the other killers perks since they are still "locked" to their own abilities, but survivors are nothing but reskins of one another. Why not make them be more like their personalities are being told in their bios like killers by requiring them to use one of their own personal perks?
Do you think that would somehow shuffle the survivor meta? What are you thoughts?
Comments
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Most meta perks are coincidentally also on really popular survivors, and one perk slot isn't a lot, so I don't think this would change much of anything.
It'd honestly just be a buff to killers by making it easier to guess a couple survivor perks. It'd hurt a few characters too, like Elodie and Yun-jin would become even less popular.
Were you to do this change it should be done for flavor, not because it'd change the survivor meta.
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This would only hurt character variety. The meta wont change at all because you just play a character with 1 meta perk and have free reign on all the others while characters like ace would be left in the dirt because they have no good perks.
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You would also easily be able to tell 1 of the perks that people are running on most survivors which isn''t good I think
In most cases the following would become true:
Adams have deli
Meg has sprint burst or she has adrenaline.
Dwights have prove thyself
Neas have BL
Bills have UB
Davids have DH
Lauries have DS
Fengs have lithe
Jeffs have distorion
Ashs have mettle
Janes have head on
Kates have WoO
Zarinas have OTR
Mikalea has COH
Johnas have overcome
Rebecca has reassurance
Vittorio has fogwise.
Any unmentioned character would become much rarer.
This would heavily encourage 6 second swapping the lobby so the killer doesn't counter pick perks
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The killer is fine, he has the ability and some of them have several.
the killer has 4 perks + ability. Yes, it's worth paying for and I have all the killers
It is necessary to give each survivor their own passive in the amount of 1-3% to something then they will make sense, but at the moment it is a stupid skin that does not give anything
the survivor has 4 perks + NOTHING (just a stupid skin) for this reason I stopped buying survivors
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killer is already fighting 4 perks vs 20
do you want it to be 4 vs 24 ?
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Look at the perks of the survivors 95% of them are useless giving +5% here +8% there +12 healing. The developers lost their creative zest and there will no longer be such unique perks as DH / DS / boon / and I am not against perks that give progress in the treatment or repair of generators, the main thing is that they are not like the same perk only with a different percentage and conditions, since they can simply be combined into one perk and nothing will change.
Also, after the last patches, they generally killed all the perks that were more or less attractive and kept almost from the start of the game. Playing as a survivor with or without perks makes no difference. So adding passive abilities to the character is another incentive to buy survivors and try to make an even more unique build.
Why should I buy a trash skin that gives nothing?
I repeat, I buy killers because each perk is VERY STRONG and they have unique gameplay and do not sit at the factory bored like bots, plus each killer has several abilities and the survivors don’t even have a difference and as I said for the survivors I no longer I will give no money and even for free I will not agree to these skins, because if there are perks, then why this garbage skin?
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Fighting and winning almost all the time, you forgot to add.
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Amen to that.
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hmm, hyperfocus that reduces repair time to at least 70 seconds is useless, DH that is able to win at least 15 seconds (45% for a generator) seems to be weak too
coh which allows you to heal infinitely, while if the killer decides to put out the totem, then he will spend more time than the blessing
potential energy that completely destroys the game from the 3rd generator is also probably useless
the ability to stand up on your own is also probably useless
poor survivors
killers have all OP perks like predator, or any skill that causes blindness, or dying light that gives more bonuses to survivors than killer
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Quantity does not mean quality. Look at how many perks the survivors have and you will understand that 95% of them are garbage
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look at the perks of killers and you will understand the same thing
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Every day I play as killers and I know that there is 10 times more choice there))) Moreover, there are a lot of builds / killers for which it is interesting to do something, but there is no such thing for survivors.
They are all useless skins and a maximum build of 1-2, the rest is rubbish. Now, if the survivors differed in built-in passives of 1-5%, then YES it was possible to come up with something interesting. Everyone who will now whine, I will say that the killers have 4 perks + abilities 1-3 pieces and the survivors have nothing
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