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Handful of Quality-of-Life suggestions
zarr
Member Posts: 996
Some of these have likely been suggested numerous times, but might as well:
- Letting go of an interaction during a skill check should not cause the missed skill check event. There is no reason for this to be a thing. It's a completely random happenstance that has no real counterplay and can decide between win or loss. Letting go should either simply cancel the skill check, or the skill check should continue playing like it does in the case of Overcharge.
- Survivors should be able to kill themselves in the dying state if: a) they are the last survivor remaining in the trial, b) they are one of two remaining survivors in the trial, or c) all of the remaining survivors are in the dying state. Again, no real reason for this not to be a thing and it would tremendously improve the quality of the playing experience.
- Bloodweb improvements. The "grind reduction" changes have actually made the grind quite unbearable because of how choresome and time-consuming spending points is. We need some sort of auto-complete feature.
- Killers should be able to kick generators that survivors are working on, forcing them off, and pick up/mori survivors that are being healed, likewise forcing them off.
- Show all players' pings in the lobby, including the killer's. Or at the very least, show the killer's ping in the match info overlay once in the trial like you already do for survivors.
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