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Add more keys inputs
I like the Blast mine + Repressed alliance combo but I can't use it because it triggers both at the same time since in their description, they both say press active ability button 1 to activate.
I don't understand why not make one of them to be ability button 2 like Potential energy, or just add another input binding key, like activate ability 3 so if a survivor decides to run Blast Mine + Repressed Aliance + Potetial Energy, it doesn't screw him over because of both perks sharing the same key.
I think it is very useful for the perks that may come in the future because it would be easier to add new keys bindings than to rewrite the code.
You don't have to ovethink what order which perk should trigger first in your game code, let the players make that decision
Comments
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You sure?
If I recall correctly (unless something broke) you could use both, because Blast Mine has a 3 second wind-up.
So, if you don't press the button in the 3 seconds then the input changes to Blast Mine. Otherwise it's Repressed Alliance.
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It used to work like that, now it pops both on the gen
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How i would change it:
Assign each perk slot an activate ability button number, the corresponding perk would use the button (if they need it)
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Problem is there are only so many buttons on a controller.
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Oh. That sounds like a bug (go figure, bugs in a game) then.
If you don't mind me asking, if you know of course, do you know for long it's been bugged like that?
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Around the time wesker dropped i think, maybe a bit before
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