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[Perk Balance] That need to be changed/buff/nerfed with 2.4.1 + quality of life change

Hello, everyone i want to discuss about some change to be made to these perks below. This is just some ideas to increase perk diversity.

Buff

  1. Surveillance as you may know is the worst perk for killers in the game, so i suggest to remove time the perk stay active and show when he is worked on and repair is stopped for 1/2/3 seconds.
  2. Spies from the shadows i think it's a good perk but it's current is kind of situational. there is two possibility either buff the perk to activate without range or buff the crows themself (he seems to be a forgotten mechanic).
  3. Boil Over from Kate i would suggest an increased aura hiding range maybe? or faster wiggle speed.
  4. Windows of opportunity ( simple add a vaulting speed bonus ).
  5. Vigil should recover exhaustion 15/20/25% faster and allow to recover hemorrhage , mangled , blindness and hindered effect even tier 2/3 effect ( sloppy butcher , Hex : Third seal etc...) but with a 100/80/60 seconds timer to recover those effect.

Nerf

Not sure what i can add on that list except DS even if enduring can counter it. if that so simply reduce stun time 2/2,5/3 seconds instead of 3/3,5/4 seconds.

QoL change

  1. Make generators viable for killers without ruins overall killers ( overall skill) get too easily done maybe, increase the time to repair a gen by 10% he might be a lot but it's not. instead of 80 second to repair gens (solo) he goes to

Solo : 88 seconds instead of 80
Duo : 48.88400 seconds instead of 44.44
Three players : 36.66300 seconds instead of 33.33
All : 31.53700 instead of 28.57

  1. Allow us to stay in group when leaving lobbies.

That's pretty much everything i want to be changed or fixed.

You're thought?

Comments

  • elitharcos
    elitharcos Member Posts: 29
    edited December 2018

    Honestly, i say your ideas are actually decent and I would support it, BUT for Vigil, i wouldn't suggest a 100/80/60 second timer, because the perk lasts for 15 seconds and that would mean you meet someone 4 times and they got rid of their debuff. Instead I would say to make it an ACTIVE perk.

    Vigil - If you stay still for 10/9/8 seconds, everyone within 8 meter are free from all status effects as long as they are within that 8 meter range. after moving the perk persists for 3/4/5 seconds, but where it had been activated.

    It would make much more sense, and would be usable with madness/exposed effects too but also of haste and other good stuff too, cause you don't STOP the progress or their reason, but you stop their effects for that time. Also it would be easier to program and the long waiting time(8 sec at 3 tier) and the 5 second persistency would make it balanced i think. for example at an exit gate, etc. also someone can't just use it mid-chase. However to make it funny and iron maiden a bit better, make it work in lockers too.

  • alivebydeadight
    alivebydeadight Member Posts: 1,559

    I really just read this hoping for ds to be in it, I was annoyed by the perk at first but now it gets on my nerves

  • xllxENIGMAxllx
    xllxENIGMAxllx Member Posts: 923

    @elitharcos the problem now is how the recovery will work on exhausted status.

  • elitharcos
    elitharcos Member Posts: 29
    edited December 2018

    @xllxENIGMAxllx said:
    @elitharcos the problem now is how the recovery will work on exhausted status.

    Hmm actually i forgot about exhaustion, but i think it would still be a better way, even if exhaustion is excluded. Exhaustion in my view should be unaffected by EVERYTHING. Except the application of it. Also in my way of idea, i said "everyone" gets their negative and positive "Statuses" ineffectivie within that area. That includes the killer, and his bloodlust, but that's more like a "save your teammate" mode and in 8 meter the killer will know if you are there. it would be a good anti-killer trap. Also pausing the status means if the killer loses his target, and finds someone else before the perk expires, that means he will still have bloodlust.
    Would be a very mechanical perk in my eye.

  • xllxENIGMAxllx
    xllxENIGMAxllx Member Posts: 923

    @elitharcos well they could try something for Vigil but i persist for the 15/20/25% recovery.

  • Poweas
    Poweas Member Posts: 5,873

    Just let Vigil recover exhaustion when you're running but it doubles the timer to refill so 80 seconds. And you recover it when standing/crouching 30% faster this does not apply to running exhaustion recovery.

    Then you got a perk that can give you, if you're good at chases an old feature.

  • Bravo0413
    Bravo0413 Member Posts: 3,647
    Poweas said:

    Just let Vigil recover exhaustion when you're running but it doubles the timer to refill so 80 seconds. And you recover it when standing/crouching 30% faster this does not apply to running exhaustion recovery.

    Then you got a perk that can give you, if you're good at chases an old feature.

    Noo... they nerfed it for a reason.... this idea is decent and with a few tweaks it could be good... I that it should be active and within a range it allows other players to recover faster from the mangled, hindered, exhaustion (obviously when standing still) and other certain effects 30% faster... none of this crazy stuff that makes wish we had the lol button back 
  • Nos37
    Nos37 Member Posts: 4,142

    I find Barbecue & Chili to be too strong. There is a big difference in matches against killers with it versus without. In the matches against killers with BBQ, there is almost always someone on the hook at all times; the survivors just get juggled on and off the hook.

    I think that Barbecue & Chili should reveal survivors' locations like Rancor does (with a location bubble) instead of 4 seconds of auras. This should tone down how powerful the perk is by removing the killer's ability to track survivors' specific movements with it, while giving them better map awareness, as the lockers only hide auras (?). After this change, the minimum distance from the hook for locations to be revealed can be reduced if need be.

  • xllxENIGMAxllx
    xllxENIGMAxllx Member Posts: 923

    @Nos37 said:
    I find Barbecue & Chili to be too strong. There is a big difference in matches against killers with it versus without. In the matches against killers with BBQ, there is almost always someone on the hook at all times; the survivors just get juggled on and off the hook.

    I think that Barbecue & Chili should reveal survivors' locations like Rancor does (with a location bubble) instead of 4 seconds of auras. This should tone down how powerful the perk is by removing the killer's ability to track survivors' specific movements with it, while giving them better map awareness, as the lockers only hide auras (?). After this change, the minimum distance from the hook for locations to be revealed can be reduced if need be.

    I'm kind of disagree simply because BBQ is not that strong against SwF and you can counter it by going in a locker.

  • PigNRun
    PigNRun Member Posts: 2,428
    Third Seal is so OP it meeds a perk to counter it. :P 

    Nos37 said:

    I find Barbecue & Chili to be too strong. There is a big difference in matches against killers with it versus without. In the matches against killers with BBQ, there is almost always someone on the hook at all times; the survivors just get juggled on and off the hook.

    I think that Barbecue & Chili should reveal survivors' locations like Rancor does (with a location bubble) instead of 4 seconds of auras. This should tone down how powerful the perk is by removing the killer's ability to track survivors' specific movements with it, while giving them better map awareness, as the lockers only hide auras (?). After this change, the minimum distance from the hook for locations to be revealed can be reduced if need be.

    You do realise revealing location instead of aura would actually be a buff rather than a nerf?
    1) There is no way to conceal location. You cant hide behind generators or hide in lockers, and Distortion would be useless.
    2) Spirit would be even stronger with BBQ than she already is.
    3) You can choose who to go after (locate the specific Survivor you wish to go for).
  • Noxerias
    Noxerias Member Posts: 93
    Bravo0413 said:
    Poweas said:

    Just let Vigil recover exhaustion when you're running but it doubles the timer to refill so 80 seconds. And you recover it when standing/crouching 30% faster this does not apply to running exhaustion recovery.

    Then you got a perk that can give you, if you're good at chases an old feature.

    Noo... they nerfed it for a reason.... this idea is decent and with a few tweaks it could be good... I that it should be active and within a range it allows other players to recover faster from the mangled, hindered, exhaustion (obviously when standing still) and other certain effects 30% faster... none of this crazy stuff that makes wish we had the lol button back 
    I would like for Vigil to also include the Doctor's Madness as well.