Opt out of being paired against SWF
As the title. I'll accept matchmaking will take longer. Had enough of it.
Comments
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I find SWF frustrating at times, but at the end of the day, people who play SWF are really just people who want to have fun playing a game with their friends. Being able to turn off going against SWF would make their queue times a lot longer for sure, and I don't think anyone should have to deal with longer than necessary queue times.
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The issue with Killers blocking swf is the same issue as survivors whitelisting killers in order to go against them.
I mean, sure. Have killers be able to only match with what they whitelisted (be that only SoloQ, or Duos being ok or whatever) and have survivors be able to only match with killers they whitelisted... and... you don't get any matches on either side.
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I want to block SWF as survivor. I hate being the random with a 3-man. In my years of playing, I can count on one hand the number of times a 3-man has treated me like a teammate.
As killer, I don't give a crap.
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You realize you can justbsolve your own issue by finding your own group right.
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I don't like playing games with strangers. I've done that and it's not enjoyable, especially because most want to talk over comms. I'd rather not play at all. I have one other person I play with, and we play in the same room together, but we don't play together all the time or anything.
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I have heard arguements along this line so many times, there are plenty of solo queue purists I have heard that from that it shouldnt be that hard to set up a SWF that doesn't use comms to replicate the solo queue experience. If your playing with 3 randoms in solo queue you are still playing with strangers regardless.
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It goes beyond just not liking comms or having to not use audio. I know it really inconvenienced the people I tried playing with having to wait around between matches or having to find a new person because I had to leave after a single match. My reasons don't really matter though, even if I had a group of people to play with they wouldn't always be available to play when I am and vice versa, most people will play solo queue matches at some point, and when they do it sucks to be the random person stuck with a 3-man.
But it's all personal experience. Maybe other solo players usually get really nice altruistic 3-man SWF as teammates, so not necessarily every solo survivor would opt out of being teamed up with SWF.
Doesn't matter, this will never be implemented. Players aren't going to be given any matchmaking options other than cross-play on or off. Can't even get console-only and PC-only cross-play, for god's sake, we certainly won't get anything that filters out SWF. I'm sending my wishes and complaints out into the void to vent, not as a serious request or with any sort of expectation.
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If I opt in I should get bonus bloodpoints depending on the team size
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At my MMR 95% of players I come across are in a SWF (as I can see when they leave the game or I can see who is on their friends list).
It would likely take 30 minutes for me to find a non SWF game.
Rather than deny people the option to use SWF - the smarter idea is to limit SWF so that it isn't broken and an automatic advantage over solo queue.
Add the rule : No character, item, perk or offering repeats inside a SWF.
Lock any changes other than costume once a SWF enters queue.
This would mildly punish 3/4 man groups to prevent bullying and have almost no effect on 2 man teams which are the majority of players.
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I doubt they'll ever limit SWF in such a way. Even more than comms, imo the strongest advantage is quality control over teammates, which is impossible in solo queue.
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Unfortunately I think you are right.
But if you look back at the plan from ~2019 the plan was :
1) buff solo
2) buff killer
3) SWF would get nerfed by "proxy" because it did not get buffed.
Killer can never be buffed to a point where it is equal to a SWF but won't squash solo players. This is because nothing will ever make solo players equal to SWF.
-"the strongest advantage is quality control over teammates"
I agree with this sentiment but I will argue that voice coms is actually stronger.
The only way to make SWF balanced is so that it is a "side grade" instead of an upgrade over solo que.
Not being able to repeat perks/items would do that overnight. The non character repeat part is to prevent the killer from having to face 4 of the same character. The no offering repeat is to prevent bullying (4x hook offering / 4x luck offering for guaranteed hook escapes).
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Hold up being in a swf doesn't make you seal team 6 I play with my brothers sometimes and we're not great.
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I find this game hard enough without the survivors having setup up their builds to perfectly pair with eachother and sharing information they should not be privy to over voicecomms. That however doesn't mean that every single killer will turn it off and it doesn't mean that I will have it turned off all the time.
I am just getting tired of facing perfectly synchronized groups who then will insult you after the match because I brought something other than a top tier build. Believe it or not, killers do enjoy running for fun builds, experiment with perk setups and when this happens every time you face a SWF... Well, guess what, I see 3 or 4 of survivors enter the lobby at the same time, I just leave. All I am asking is to automate the bit that I do manually right now. This way no-one's time is wasted with queue-ing, leaving, rejoining queue.
It won't actually change anything.
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If requiring perk uniqueness in a SWF became a thing then that would improve things a whole lot to be honest.
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Sorry but that is not even remotely the same.
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It is tho. It is about picking what you will to go up against based on your own assuption about what you expect to go up against. - And of course playing a certain killer doesn't automatically mean they gonna play in a certain way.... the same holds true for swf tho. And since there are way more constellations of swf (2, 3, 4 persons) vs SoloQ (1 person) it is very much about whitelisting and not blacklisting. Are there more killers? Certainly - the principle is still the same however.
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It's absolutely different.
Imagine being able to block one killer. You say - I can't go against Blight. That would be closer in line than blocking SWF.
Being able to block one specific player at a time would just make it so eventually you can only play against the noob killers you didn't block.
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Looks to me like you're repeating what I said <3
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No, it’s as stupid as being able to block specific killers.
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Expect to wait for 30 minutes because most killers would block swf in matchmaking
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