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The new Eyrie of Crows does not feel more balanced in the slightest

FMG15
FMG15 Member Posts: 456
edited January 2023 in Feedback and Suggestions

It's important that BHVR wants to change the maps that are deemed problematic but not like this please. It shrunk in size but I don't really feel like the map has less pallets. They also are now packed together a lot more and the back of the main building is a massive deadzone which can be easily abused with sabo and anti hook perks. It feels even worse with killers like Leatherface because now survivors can jump from pallet to pallet more easily. Not to mention that they seem to place more dead bushes on the map you know those dead bushes with an atrocious hitbox. And they still haven't fixed the middle of the upper floor in the main building where you can't chainsaw sweep through as Bubba without tantruming and other busted hitboxes that make no sense at all. Hopefully BHVR will make a few adjustments over the next few weeks.

Post edited by JocelynAwakens on

Comments

  • Blueberry
    Blueberry Member Posts: 13,671

    I do feel like it’s improvement. Just went from extremely survivor sided to very survivor sided. It’s a step in the right direction, just not far enough.

  • FMG15
    FMG15 Member Posts: 456

    Maybe it depends on which killer you are playing. I haven't played every killer yet but for Bubba and Billy it certainly doesn't. It actually feels worse with Billy now because his selling point (linear map traversal) is now kinda gone atleast when it comes to traversing to the sided which is much more iimportant now that they increased the size of the sides.

  • Yankus
    Yankus Member Posts: 638

    Yeah I've played it 5 times already. Imo it is still survivor sided but not as bad since the back is gone.

  • FMG15
    FMG15 Member Posts: 456

    Yes the back was way too strong. Good that it's much weaker now (sometimes there is a weak loop but that's it) but IMO the new version created new issues for certain killers like Billy.

  • TigerSnake
    TigerSnake Member Posts: 531

    Disappointing rework tbh, especially when they barely changed the types of pallets that spawned, despite what they said.

  • Dream_Whisper
    Dream_Whisper Member Posts: 750

    Yes, the dead bushes are very annoying cosmetic background of the map; they need to literally remove all hit boxes or straight up removed them or placed as close to the rocks, building, etc. as it is very annoying when I played Ranged Killer or chainsaw killer to accidentally bump to a puny bush. Removal of these would be awesome.

    Pallets spawns need to be adjusted, I say big map need to tone down pallets spawn or at least for every one to 3 strong pallet spawn map tiles; there need to be weak pallet spawn loops. So far, this map has barely to no weak pallet loops. All the tiles are big Tomb stone that are equal long distance with cracks or open fencing which makes mindgame as killer impossible, there not even one tile that has one long side and one short side; which in my opinion is the most balanced tile, next to the L/T window wall. Less of those tiles or have less pallet spawn in between them, and not in close proximity of each other who be fair.

    Also, the main building has two strong windows (that give me OG Ironwork of Misery god window vibe) ; I think it should her have only one window open, and the other be boarded at a time; maybe even throw in a pallet in the side doorway to compensate.

  • DBDVulture
    DBDVulture Member Posts: 2,437

    If you want maps to be fair to M1 killers then they need to be no larger than 9000m².


    In small maps you run into people mid chase and they have to stop working on their generator. This is the essence of what makes 4v1 fair.

    When I play a large map I just hook someone at a three gen and tunnel them out because I can't be bothered chasing around an 11,000m² map.