How hard can it POSSIBLY be to just remove some of the pallets on Garden of Joy?
Do we need a year-long balance cycle that changes every single part of the map generation to just maybe adjust this sort of thing? Sure, there are other parts of the map that would take longer to adjust (and other maps that need more serious adjustment), but perhaps it doesn't need nearly TWENTY PALLETS on top of being a miserable misbegotten morass of misused mist and mud.
Or something like tweaking the damn visibility on the thing so it's not got no draw distance even without people bringing mist offerings.
Comments
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I really doesn't have that many pallets. The map is just huge with a dumb main building.
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It actually does, though. At max, it spawns 19 pallets. 19. On an outdoor map with a strong main building and a ton of close-spaced tiles. Most outdoor maps stop at like 16 for their max spawn, it starts at 15.
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everything is fine, nothing needs to be changed
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Their Eyrie rework killed any hope I had of improving this map or any others.
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I'll have to do a count the next time I'm on it. It never felt like that many.
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