Would this make Ruin a better perk?
Hello
What if Ruin regression increased with every injured survivor. If there was no injured survivor it would have current regression. It would be like Thanatophobia. Also devs should remove the thing when Ruin disappear after you kill a survivor. Don't like that idea considering it's a Hex perk.
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even if ruin had a regression of 1000% it would still be a totem perk that would be destroyed in the first 30 seconds
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"Every Injured Survivor" perks are a bad idea because of legion and plague unless it only works on injuries caused by m1s.
Either it'll be garbo on most killers because the numbers have to balanced for legion/plague, or it'll be horrifyingly oppressive because of legion/plague.
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Current thanna is trash tier, because it was way too oppresive on those 2. As it stands, it's totally useless perk on anyone but those 2.
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Just make it 150% at tier 3. 200 was too much, 100 is too weak.
Ruin deactivating after someone dies is fine. Most of the time it doesn't even last that long anyway, and if it does, you probably got decent value from it already unless you tunneled someone out.
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