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Idea to incentivize fair play from killers and more altruism from survivors

FMG15
FMG15 Member Posts: 456
edited February 2023 in Feedback and Suggestions

We see those two things less and less. Both sides want to win so it's gen jockeys on the one side and tunneling and camping on the other. This also happens because there is simply no reward for playing fair and being more altruistic. So how about this:

We all remember the former BBQ and WGLF stacks that gave BP-stacks for hooking multiple survivors and playing altruistic. The devs removed those because they said that the incentives and prestige overhaul were enough and we don't need the stacks for more BP anymore. But those stacks were a huge incentive for a more fun game. Since playing tryhard is now more rewarding why even bother playing a fun and engaging playstyle? I also heard that a lot of people didn't like that the BP stacks were tied to perks which made them a necessity for some people.

My idea is to bring those stacks back... and make them basekit. By doing that you incentivize people to play more fair and engaging without giving people the feeling that they must run a certain perk. And since the devs wanted to introduce faster ways to spend BP before the anniversary why not just implementing this idea as well. Sounds more reasonable to me than most of the "punish genrushing/tunneling" ideas people proposed in this forum. Reward the people that make the game fun instead of punishing the tryhards.

Post edited by Rizzo on

Comments

  • tippy2k2
    tippy2k2 Member Posts: 5,208

    I found more often than not that WGLF just meant that my ass was gonna get farmed off the hook by whoever was running it...

  • FMG15
    FMG15 Member Posts: 456

    That typically means that they are doing it wrong. You get stacks for protection hits and safe unhooks so it's in their best interest to ensure your safety.

  • KingFieldShipper
    KingFieldShipper Member Posts: 612
    edited February 2023

    Yeah the amount of times I got farmed off hook and the person dead harded away from me so I took the agro and go down immediately was off the charts. And the funniest part is they don't even get the wglf token from it lmao.


    Here's thing thing about bbq though, it never actually incentivized anything. You can camp and tunnel the first person out and still get all 4 stacks. 3v1 is immediately easier than a 4v1 so it's always been meta to tunnel and camp as needed.

    Plus we're kind of forgetting no way out, which I think, is a even bigger incentive and stronger effect than bbq was. Imo anyways.

    And another thing is a lot of killers felt like they HAD to put bbq on - old bp gain and bloodwebs we're actively worse enough to the point where it almost felt needed. I'm personally glad I don't feel obligated to run it anymore - tbh bp bonus + cakes/envelopes/pudding if you play at 100% is essentially the same result. And your bo goes further. I still have it on killers that really use it - nurse, huntress etc


    Edit: forgot to enter the last part

    But like on most killers bbq isn't even useful - I'd rather people not just limit themselves to 3 perks that synergize with their power + then just run bbq. Shrugs.

  • tippy2k2
    tippy2k2 Member Posts: 5,208

    I used to just stand there and let the killer down me when people farmed me like that

    Happened way too often that I would run the killer JUST long enough that the other guy got his stack but I was still hung out to dry completely. So I started making sure they wouldn't get their stack...

  • MrMori
    MrMori Member Posts: 1,691
    edited February 2023

    The strongest altruism is to slam those gens to get those 4 adrens activated fr no cap

    But yeah I'l love to see the bonuses brought back as basekit. 12.5% per stack for a total of 50% maybe? Or 10% per stack if that's too much?

  • Akumakaji
    Akumakaji Member Posts: 5,483

    Copy pasta of my most recent post on that matter:


    "I never played an hour of WoW in my life, but I remember that my hardcore WoW friends have complained about one thing constantly over the years: that all the skill have been taken out of the game, that nowadays most mechanics are toned down to much, that even total casuals who somehow end up in the game can compete on the non-mythic levels, because the game nowadays basically play itself.


    With DBD I is now me who sees the same thing happening. Of course, every basekit change feels cool, because it is essentially giving you free stuff, thus freeing perk slots that can be used for more effective or flashier toys, instead of boring perks like BT etc. The killer in me would welcome a basekit corrupt intervention, because why shouldn't he? Yes, why shouldn't he? Well, if I want corrupt that badly because I think its needed in the early game, there is a very easy fix to that: just equip the damn perk, its right there in every if my killers loadout selection.


    All this asking for basekit fixes from everyone is just doing one thing: watering the game down and holding everyones hand, if they want it or not. How often have you seen survivors running BT in the last couple month? I dont know, maybe two times? That was probably a returning player who just didnt know yet. 10s is enough in the vast majority of situations and 20s if BT is seldom needed. The basekit is so strong that the perk is not needed anymore, thus giving everyone +1 perk slot. And while every basekit perk feels cool and exciting if it is for your favorite role, it dumbs and waters down the game a lot.


    Some may say that basekit BT was needed, because of the tunneling epidemic, and this might be true to a certain extent, but its also killing variety and is the lazy patch to a much more complicated problem. Its like dealing out medicine aleviate the symptomes while leaving the decease unchecked.


    I have said this more then once on this forums, but one of the most healthy perks for the game was the old BBQ. Every killer had is equipped for the blood point bonus, and many killers indeed based their fun and goal of the game around getting a full set of hooking every survivor at least once instead of kills, but each of these killers were shown opportunities and a lot took them, thus peeling them off the gens.


    Decoupling the bloodpoints from the BBQ perk was a somewhat healthy choice, as I rejoyced the new build freedom and not having one perk slot constantly be dedicated to BBQ or shooting myself in the foot via BP gains, but the mechanic should have stayed. If I ever advocate for a killer basekit ability, then it would be BBQ: show the killer one random survivors aura that is at least 24m away and give them a sizable speed boost as long as they move in that direction and arent in chase, making the speed boost disappear once they are within 16m or something of that survivor. This way even slowpoke M1 killers could traverse the map and don't feel that leaving the hook would just be to their detriment.


    As a second wave I would give every killer the old BBQ mechanic with a new score event. Call it "Entitys Nibble" or "Finger Food", but basically the killer gets something like +7k BP if they hook every survivor once if everyone is still alive. Maaaaaybe do something like grim embrace, too, ie blocking all gens for a short time and maybe even regressing them, when the 4th survivor is hooked while everyone is still alive. This way the killer might want to actually not tunnel one survivor out of the game asap? Tunnelers gonna tunnel, but some killers might actually adapt to a more healthy playstyle this way.


    But don't make something basekit "just because" and as a lazy fix, have some plan behind it and do it with a bit of panache."

  • Milo
    Milo Member Posts: 7,383
    1. Farm someone off hook.
    2. Get hit in the process so Protection hit stack,
    3. Rescued person now has 10 second BT that basically guarantees a safe unhook unless they run into a wall. (from my past experience the killer would just follow the rescued person),
    4. Profit of two stacks.
  • mr_Beast_Artist
    mr_Beast_Artist Member Posts: 327

    For the survivors, this was a terrible idea, since you were filmed to be killed. If you tie this idea, then only to the generators.

    And for the killer to make the restriction that he cannot hang the same survivor again on the hook within 3 minutes after being removed.