Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Tutorials and Hook Camping
This post is focused on lower level and more casual play, so this likely means nothing to more skilled/experienced players. I know there are often discussions on hook camping but I can't offer any suggestions on how to fix it, so this post does not try to.
Whilst I have no clue what level my MMR is at, I do okay whilst not being the best and not using meta perks at all (I play stealth). I'm definitely on the lower half of the skill tree. Because of this, I encounter a lot of newer Killer players. More experienced Killers are fun to play against, as there is quite a bit of back and forth. But newer Killers always seem to gravitate towards hook camping.
As a survivor, playing against this is awful. There's no chase, no stealth, just players trading the hook until everyone is dead. Newer survivors have no strategy to deal with this and frankly, feel bad for their team members so rush in and get killed. It would be great if players would just rush gens, but newer players don't understand that, and the odds of the hooked player being happy to just hang on whilst gens are done and not just kill themselves on the hook are slim.
I don't know how to balance this, so I will not attempt to describe a solution. What I will suggest is that perhaps the game itself could do a better job at explaining to players what their goals are and how the game is played.
In an ideal situation, when a survivor gets hook camped at 5 gens and they hold on as long as they can, the others would do gens and the Killer would lose 3 survivors whilst getting very bored. But the way it works in practice is that the hooked survivor either kills themselves to move onto a new game quickly, and the Killer has eliminated one survivor in a minute or so, leaving the 3 left to attempt to grind 5 gens alone until another gets grabbed, or they hold on and the rest of the team feeds the hook camper whilst trying to save them. This tactic is very effective in Solo Q and against newer or more casual survivor players. Because these tactics work, it encourages the playstyle.
The Killer tutorial in this game litterally has you hook one survivor as Trapper, you watch them die on the hook, you then grab the next survivor and you watch them die and it's over. This paired with the fact that hook camping is very effective at winning matches in Solo Q and Low MMR, you have an army of new Killers turning every match they enter into a hostage simulator. I really love this game, but I don't see how it thrives if the casual side of the survivor playerbase is facing these sort of opponents.
I think the only way to improve this is to have better information for new players. My suggestion is this: Expand the Killer and Survivor tutorials to help new players understand certain game mechanics. For example, demonstrate what the worst case scenario for a team that tries to save someone who is being hook camped is and show the counterplay. Likewise, show the Killer player what happens when the team does gens and escapes instead of running into the trap. Whilst this would not fix everything, I think it would go a long way in making the more casual experience more fun and less of an endurance test.
Also, please make it so we don't have to face the same Killer back to back in matchmaking. I had to face 3 Hags in a row one night. Nobody deserves to suffer through that.
Comments
-
the problem is that the repair of the generators was increased in time and the perks that slow them down were strengthened, but there is no time for the survivor on the hook, so he will die faster than his allies can repair the generators.
I personally tried to test it and it unfortunately works without giving survivors a chance because if there are 3 survivors left for 2-3 generators then they have no chance to win so the developers should fix this while they still have players who are still playing this game
0