Unpopular opinion: Dead Hard is not that bad
As a person who enjoys killer a little more than survivor I find it ridiculous that other killer mains are complaining about a perk that was already nerfed. I’ve seen a lot of controversial discourse about this perk
from really big content creators such as otzdarva saying that they shouldn’t have to waste ten seconds waiting it out and that it shouldn’t give a second health state. I just find that to be very hypocritical considering we have so many killer perks that give the exposed status effect aka takes away an health state. Ex: Noed, Starstruck, make your choice, Rancor, and hubris. Eruption stops survivors from doing anything for 25 seconds. Dead hard is one of the only second chance perks survivors have and killers have so many. As a killer who frequently uses noed it is a second chance perk that has saved me many times in public matches and no survivor perk compares to that.
Comments
-
The killer mains arent gonna like this one 😂
8 -
The problem with expose perks are the situations. All those expose perks you listed only really work in certain conditions, where as dead hard is anytime your injured.
I usually have to devote my perks to Hubris to get it to work. Rancor I rarely get to use because most survivors seem to know to bodyblock here. I only used starstruck on that funny build with mad grit, agitation and iron grasp. Make your choice and noed are probably the easiest of them to use, and noed now gets an aura to cleanse quicker, and make your choice does have a minute cooldown and a range, its not like its being quickly. Survivors do get a chance to hide straight away.
But deadhard can be used anytime a survivor is injured, and it can block anything that would cause injury. I don't really care half the time because I run STBFL so its free stacks. But to compare deadhard to expose is very different.
16 -
It can be cringe when you're playing stuff like huntress, but otherwise the perk itself is fine imo, if a little annoying.
1 -
I don't appreciate how common DH is. I don't like how strong it is. I hate its counterplay.
Other than that, I'm fine with it.
5 -
Dead hards feel still bit too powerful it is counterable but eruption is lot worser though. Only nerf I could imagine for dh is to lessen how many times you can use it or make the sprint burst shorter without killing the perk.
1 -
consider a few things
- you have to act like every survivor has it and it impacts how you play even when it's not being used
- originally on the PTR it was nerfed to make it less consistent but as time has progressed survivors have learned how to make it consistent.
- it's the best perk in the game for subtle cheaters. (people running a script so it always activates on a killer swing)
- it acts like an additional health state which can be demoralizing especially against good survivors.
9 -
Hear hear. I also don't really have a problem with it.
Sometimes it does something. Sometimes it doesn't. It's fine.
1 -
The main issue with DH is that it hard counters insta down powers (especially hurts Billy). Like how is it fair when a survivor decides to stay injured for the rest of the match so they can't get instadowned against my saw? It's the biggest punch in the face whenever I get an insane flick only for the survivor to press E and still being good to go. It just shouldn't work against insta down powers. Other than that it is in a fine state.
4 -
Dead Hard is only really a problem against people who know how to use it and certain killers like Blight where it can be troublesome but other than that, the perk is so damn ping-reliant. Most of the time people waste it prematurely, even then it's just easy to bait.
I promise as playing both survivor and killer, and playing killer more recently, I have only gone against a literal cheater using auto-DH once and they still died. Most of my games, everyone either DH's prematurely or I'll just bait it.
If you have this mindset where you have to 'act' like every survivor has it and let it get to you, you've obviously already lost. While it's smart to predict, you shouldn't let that idea determine the outcome of the match.
1 -
It's a perk that counters too much, an exhaustion perk that's beneficial even when you don't use it (having to bait it out and then pallets etc.), or don't have it equipped, can be the most subtle cheating, and it's the most used perk in the game, which is just annoying.
It eats ranged powers, it eats slow powers, it eats lunges, timed well (and about the only actually skilled use if you're not in a loop) it can eat a normal M1, it can give you two health states against exposed or instadowns if you don't care about being injured, it can theoretically be used to get three health states off hook (OTR or BT, DS, then DH) without healing, it can be used to get an unhook in a Killer's face no matter how stupid it was to go for it otherwise...
All it doesn't stop any more are traps and plague's ability to vomit constantly. Hell, the nerf helped it against something like Demo's shred or Nemesis' tentacle, since now it can't run out and get you tagged because distance doesn't matter. A huge number of Killer powers have a big, obvious windup and slow recovery to offset being better than an M1 in some way, and DH totally negates them.
To put it bluntly, the perk's loaded with things it can counter and has no business neutralising. It being a crapshoot in an open field does not make it balanced, people are just too used to the thing sometimes.
4 -
I play each side about equally and I don’t think it’s as bad as old DH. The only thing I hate it when survivors are suspiciously accurate with their timing every single time you hit them and it’s pretty clear they are using auto DH. Unfortunately no way to prove it so no point in wasting time trying to report.
1 -
Dh is comparable exposed perks because dh gives extra health and the exposed perks takes one away. Its the same thing if you’re gonna complain about one complain about them all.
0 -
So what you’re saying is dh is not the problem cheaters are…
0 -
Why wouldnt a good perk be common?
0 -
This seems like a skill issue on your end if you really let a survivor be in the hurt stage the whole game.
0 -
So is it a dead hard issue or a cheating issue? Because not everyone is cheating
0 -
They are common perks on both sides.. Eruption, call of brine, pain resonance, Noed are very common for killers. Its just hypocritical to only complain about one and not the others.
0 -
I literally just said if a survivor DECIDES to stay injured the whole game because DH counters my power, how is that a skill issue? I don't let survivors be in the "hurt" stage, they just don't bother healing. The best survivors will never heal against Leatherface, Billy and maybe some other killers like Michael because DH hard counters their power. In fact when I play Billy or Bubba I WANT them to heal because that means they are not on gens during that time. That's why I'm happy whenever I hear the boon sound as those killers. And how is that a skill issue if someone Dead Hards a successful curve as Billy? Isn't that the opposite? Or is it very easy to get a curve hit in your opinion?
DH should just work against attacks that take away one health state. Insta down powers and exposed should power through Dead Hard and it's not fair IMO that they can negate powers that shouldn't be negated in the first place. I'm fine with BT and MoM working against those powers, not DH.
Post edited by BoxGhost on5 -
What has this to do with my comment? So I'm not allowed to tell you what annoys me about DH if I don't simultaniously complain about Eruption as well? Yes Eruption is overkill and needs a rework ASAP but that still has not anything to do with my comment. DH should not negate insta-down powers period.
1 -
You seem upset buddy. Lol
Post edited by BoxGhost on0 -
Saying that dh shouldn’t work against m2 is like saying noed shouldn’t work if you have adrenaline that sounds ridiculous…
Post edited by BoxGhost on0 -
It's always nice when people hide behind empty statements when they know they have no counter argument. But hey, why even bother giving an explanation if the other side won't even properly respond to it. Either give me reasons why DH against insta down powers has to do with skill issues or perhaps just don't say anything if you don't have anything to say. And to answer your pointless comment: I'm not upset just confused about how people countering my power with DH by staying injured the whole match is apparently a skill issue.
4 -
Wouldn't that be everyone then?
0 -
I will admit, being able to DH against special attacks shouldn't be a thing. Super silly.
1 -
Oh really? So in your opinion it's okay that Billys power can be hard countered by staying injured even though pulling it off is pretty hard on certain tiles? So we should just punish skillful plays like curving by allowing survivors to tank it? Also you just compared two perks together as a counterargument to me saying that DH should not negate insta down powers. And no DH should still work against M2 attacks like Nurse's blink attacks, just not Billy's chainsaw sprint or Bubba's chainsaw sweep since those powers are meant to insta down you. Both powers are also easy to counter so it's kinda ridiculous to make a perk to be able to entirely negate these powers.
4 -
Tbf I'm not advocating to make DH useless against every M2 just the insta down powers since they already have plenty of counterplay and if you get hit by those you shouldn't be able to extend the chase.
0 -
I didn’t mean to reply you when I said that sorry
0 -
First off you're the one who cursed me out over me saying you probably dont have skills. I dont get why cry baby killers like you want it to be nerfed into the ground. Why can killers have good perks and survivors cant. If they can make the timing why cant they use dh against your power? Also they have to be already injured to even be able to use dh against you. And in your original post i thought that you were saying that youve gone against people using dh all game while injured. Like i said you seem upset over nothing
0 -
Dh is literally bad game design full stop. The perk straight up can be totally dead vs some killers and a free 3rd health state for others. If you want to balance killers in this game you literally need to assume everyone has DH for some killers because of how common and strong the perk can be vs them.
Also, Dh wasn't nerfed across the board. Lets go over some killers where I feel the perk is roughly the same in power level or buffed
Billy
Nurse
Huntress
Cannibal
Pig
Spirit
Plague
Demo
Oni
Executioner
Blight
Twins?
Trickster
Nemesis
Artist
Wesker
Knight
Post edited by Trollinmon on3 -
I didn't curse that is just BHVR censoring. I said "what the f-word" and it got censored. It's not getting nerfed into the ground if it wouldn't work against his chainsaw anymore. It could still counter Nurse's blink attack, Blights lethal rushes, Huntress hatchets and so on but the insta down powers which are meant to insta down you anyway. It's especially annoying if not borderline unfair against Billys power since you can tank through his power. A power that has already strong limitations, is hard to control and easy to counter. Successful curving is one of the most skillful plays in DBD so why should the effort be punished like that? I'm literally fine against it working against most powers, it requires timing and reading of when killers are going to attack you. But against Billy's chainsaw? No way! And yes they have to be injured to use DH but you forget something. If I insta down them with my power and hook them they are injured when being unhooked and good survivors are going to stay injured against the chainsaw killers since they want to be able to tank a hit against their powers. If my post read like I was insulting you I'm sorry about that but I still disagree with what you said. And I'm definitely not crying about your comments all I'm doing is giving my opinion.
2 -
Wesker too (though he came after, like Knight), same as Demo. He's another case of his power being shut down by DH despite already being highly telegraphed and easily dodged.
And Endurance effects not only tank the hit, it skips the yeeting.
Also, anyone else find it weird that there's two people who have all their posts in this one thread and backing each other up?
3 -
I thought it was only if you were behind a wall since the yeet would deal damage after the buff expired. If I'm correct then I feel the telegraph attack is worse off with old DH since you would be able to always dodge it compared to now where it doesn't work in more open spaces since you are throwing the survivor.
0 -
It's exactly the same boat as Demo, though. Wesker has a fast, high-speed lunge, old DH you'd have to get absolutely perfect timing to get it to go through you entirely and not make all that much ground if you did, get it wrong and you'd get tagged. New DH gives you the pretty generous window and the 'I got hit' speed boost.
And no, if you tag someone with endurance, they don't get grabbed. On the plus side, this automatically means that it takes the hit (doesn't need a handy wall). On the other, you don't get the post-grab extension or benefit of putting the Survivor out of position. The Survivor gets a speed boost that Wesker's M2 doesn't normally hand out.
1 -
Dead Hard should be a Perk where you need to guess that the Killer will swing, or use it during an animation Lock to tank a Lunge.
While I am unsure of it at the moment, apparently you can use the Killers Quick Attack swing animation as a cue to successfully Dead Hard.
0 -
Hm that's interesting. I know for players having bt it would work like that but I remember times where I would correctly use dh and it would go on cd but I get hit after the endurance ended. I wonder if that's just desync or maybe a bug. I know DH is real weird with Wesker power though. I don't know if you seen survivors DH his power and it makes them look like they're driving an invisible car. ######### is pretty hilarious.
1 -
Are you trying to say we're the same people cause we agree with each other
0 -
You are wrong, it is a problem, and should be nerfed like eruption is.
6 -
I never see all 4 survivors running it atleast, much better than 4 spirtburst. so i agree mostly
0 -
It's... almost impressive how you manage to ignore 80% of the posts you reply to.
3 -
so it’s weird that someone agrees with me? What are you implying
1 -
I reply to almost every comment…
0 -
I do not mind the perk purely because 99% of the players that use DH are not good at using DH. DH is only strong for the 1% of survivor that use it correctly and tank hits reliably every single match. It is way harder to win as killer if you get 4 survivors using the perk correctly but luckily that is not too common in my experience. Killer are mostly complaining about DH as defence to survivor's complaining about Eruption.
0 -
you forgot a little but crucial detail: all those perks that will give exposed status have valid (and easy) counterplay or are too much situational/gimmick (Noed? Do bones or just wait out for the totem's aura being visible. Starstruck? 30 seconds aren't much time, plus it has cooldown, add the fact that during that time you can easily hide because the killer is busy to carry someone to the hook or you can just went outside from the killer's TR and you will be fine. Make your choice? Decent but you must find the exposed survivor 1st and considering that you must be at 32 meters away in order to activate this perk well... Pretty much is self explanatory why it's an average perk, add also the fact that can be used only on a single survivor for the entire duration of the perk. Rancor will work ONLY in the endgame and ONLY for a single survivor, once all gens are powered: it's literally a meme perk or used to get a mori daily done, outside of those 2 cases you won't see this perk in any normal killer's build. Hubris is just pathetically weak since the exposed effect will last only 20 seconds and require to be stunned by a pallet, meaning that the survivor will also have the possibility to increase the distance gained from the killer. I want remember to you that also those perks will activate ONLY with a basic attack, so good luck to hit someone capable of looping without using your power and being a pure m1). I'm sorry, but dead hard is a lot worse than those perks, especially considering the fact that all 4 survivors could have it in their builds (i would gladly sacrifice ALL those perks if that would help to erase DEFINITELY dead hard from the game)
3 -
I think they are the same person or they could be a couple
0 -
I think your missing my point, Exposed can skip a health state, and dead hard can act as a third health state sure... but Expose isn't permanent. The situations that expose can come into play are rarer than a deadhard.
Deadhard is more constant than most expose perks its not fair to compare deadhard a nearly constant third health state, to a situational one hit. Deadhard is active so long as a survivor is injured, expose is only permanent on 1 killer (myers).
5 -
I dont even think Desteria is an actual killer main. She sounds like a crappy survivor main posing as a killer!!!!!
5 -
What? We both agree that dh is okay it makes us the same person or a couple? where is the logic in that?
0 -
Theres also so many people disagreeing with me and backing each other up does that make them the same person as well?
0 -
Well for starters yall seem to have each others back like yall butt buddies or something
0 -
Lol im not a lesbian. I will admit i have played with her before
0