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Possible Knight changes for his basekit and add-ons
I won't make huge paragraphs, i'll just say what I have in mind.
Map of the realm is now basekit.
Guards only drop their flag after half their chase is completed.
Survivors no longer get a speed boost when getting a flag.
Map of the realm new effect, increase guards movement speed by 2%
Gritty lump new effect, Guards starts patrolling 10% sooner.
Town watch's torch new effect, increase guards movement speed by 4%, reduce chase duration by 4 seconds.
Ironworker's tong new effect, survivor hit by a guard are exhausted for 3 seconds.
Chain mail fragments new effect, survivor spotted by a guard are hindered by 5% for 5 seconds.
Lightweight greaves new effect, The knight haste duration effect after summoning a guard is increased by 30%.
Flint and steel new effect, Guard which chase a survivor will break the pallet the survivor vaulted.
Blacksmith's hammer new effect, The knight gains undetectable when a guard is patrolling.
Knight's contract new effect, all survivors auras are revealed to you for 5 seconds if your guards hit a survivor.
Thanks for reading.