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OPINION: Nerfing Isn’t Always The Solution

*Before I express my thoughts and opinions I’d like to mention that what I’m discussing isn’t exclusive to a specific nerf to any particular perk. These are just my thoughts on the nerfing situation in general. I do not claim to know whats best for the game. This is just my perspective on everything I’ve seen thus far.*


As we all know, buffing and nerfing is the natural state of things for online, competitive games such as Dead By Daylight. The meta is always going to change and that is absolutely necessary to keep the game interesting and engaging.

However, I think what troubles me the most is when the community pushes the nerfing of some perks and buffing others specifically for the sake of preventing killers from “camping” or “tunneling”. The absolute truth is that camping/tunneling will never be abolished from the game completely .No amount of punishing or nerfing will banish it.

What the devs can do, however, is design the meta in such a way were we can encourage killers to use these problematic strategies less often. Giving killers more broad, flexible, and optimal ways to perform well in trials will encourage healthier gameplay. Narrowing those options does not push killers to play…”fairer”. The more viable strategies taken away, the more the general player base of killers will be pressured into camping/tunneling.

My overall point isn’t that nerfing/buffing shouldn’t be practiced. The devs can often make mistakes. As I said before, it is absolutely necessary for the balance of the game to be tweaked and changed for the overall health of the game (especially with new perks and DLC consistently being added). I’m just saying that the community should be more weary and cautious when it comes to demanding “nerfs” to solve any problem DBD comes across.


The developers have an incredible baggage and responsibility when it comes to balancing this game, but it is our responsibility as the community to make sure we don’t push the devs onto the wrong path. The DBD developers have been patient and cooperative with us all, and are doing the best they can to please a large community with so many diverse opinions on what direction the game needs to go in. Thank you BHVR. 🙏

Comments

  • Entitled_survivor
    Entitled_survivor Member Posts: 828

    The problem is the people of the community that play only role and touch the other only for archives when they need BPs ,,,We also have no confirmation who they balance the game around,,is it swf, is it top mmr , is it casual players like the majority of the playerbase ? And lastly i'll use eruption as an example,,every person that plays solo hates that perk and even killer hardcore mains say the perk is too strong,,so they listen and nerf it BUT they go overboard and hit it too hard with the nerfs,,all they needed do was remove incapacitated ,i kinda feel devs don't play their game all that much sometimes and just focus on what the majority of the community says even though it's not always the right call

  • NewPlayer100102
    NewPlayer100102 Member Posts: 515

    They could have just buffed the opposing sided tools to counter the meta. I think potential energy was supposed to do that(counter tightly spawned generators), but the community doesn't like the tool, so it was not buffed for easy of use or power.

    They could have superseded the current Eruption based gen kick meta with something else designed to introduce a new way to approach a match. More offense and less gen defense, maybe tweak killers so some are terrible at certain styles.

    These could have been enjoyable options because you should see diversity of play styles and people who enjoy specializing in different match approaches. Some players want to play the Knight and camp a three gen from the start with Eruption as their founding perk. Other players don't want to kick a gen ever. Support both approaches. Behavior could have introduced new killers, as a way to monetize new perks that open up yet other approaches to matches.

    Other players recommended that perks be split into groups and no multi perks from a group be allowed, the suggestion was made with the intent to ease balance concerns. Small adjustments to things like gen kick time, would make your offense build perk set not compatible with Eruption, as it was before the announced change. I think these ideas sound good.

    I see the developers trying these approaches, perks they release, the design of killers and their powers seem to indicate that they want players to be able to pick a play style and grow with it. A lot of this community though, sadly does not want to evolve and learn to counter new things. They like their game play to revolve around the loops they are familiar with. That is a normal reaction and the developers would have to fortitude a bit to see their meta boasting and tweaking perks through their lifecycles until finally refined and comfortable to use by the audience.

    In short, yes, I agree with you. The community cried and the developers did as requested, this time.

  • Witchubtet
    Witchubtet Member Posts: 642

    I saw potential Energy a lot when it first came out. It was really busted on the huge maps due to the pallet spawn bug at the time, but like all things survivor the builds went back to the meta. Knights perks actually opened up alot more builds for me. Hubris is amazing with Enduring Spirit Fury, Face The Darkness with Thrill of the Hunt is so good on Myers due to his small terror radius, Nowhere to Hide is amazing on Pyramid Head and Clown due to how you can work their powers around the loops.

    The survivor Meta hasn’t really changed in the last six months. Outside DS not being used religiously it’s about the same. Two different types of Exhaustion perks, a gen perk of your choosing and then something that you’re good at. My friend gets Iri 1 each month while I sit near gold 4 and her build hasn’t changed since the “meta shake up”. It’s DS, OTR, DH, and B:COH. Switch OTR with BT and it’s basically the same meta from 2021. While my Doctor build and Huntress builds completely changed because of the meta rework. For the better due to learning new tactics but do rely on some high tier add-ons.

    So I agree 100% with you that they can change things to even out the playing field but if the old meta is still the best you can get then it won’t change. Eruption needed a nerf but the way they are going about it is harsh and almost like they want killers to be upset. Yet that same old survivor meta is still there Weaker but alive. I feel like that’s the difference currently. Killer metas get hit hard and needed or hard and destroyed. Like they think sinking the ship will somehow get people to try different types of boats.

  • NewPlayer100102
    NewPlayer100102 Member Posts: 515
    edited February 2023

    I think Nowhere to Hide was designed to go with Eruption.

    I'm not sure people who primarily play killer will migrate to new builds, I think many will just move on.

    TBH, the 3 gen defense with Eruption was a very simple build, and it did lead to some easy wins, especially when counting DCs and opposing player frustration that resulted in them just staying on gens to spite Eruption. The people who were playing like this for easy wins, might be leaving. Others may find more enjoyment in migration to the survivor side, especially if they enjoy the challenges of group communication.

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    The truly sad part is the Devs promised no more Knee Jerk reactions to anything and what they did to Eruption was just that a Knee Jerk reactions and over nerfed a perk that the only thing wrong with it was the status effect and not the regression.

    Everyone who complained about Eruption was complaining about the Hindered effect but now we have a "New" Eruption that has no Hindered effect (actually love that part) and now a 10% regression off of CURRENT progress which let's face it means diddly squat unless the Gen is 75%+ and that's if you can actually get to/find that Gen. Oh let's not forget it gives us now 10s of reading which again means nothing unless you have a travel power to get to said Gen.....

    I know the Devs have a lot to take care of and I appreciate it all but PLEASE listen to the actual players who experience it first hand ...

  • egg_
    egg_ Member Posts: 1,933
    edited February 2023

    Ah yes, the famous 7 month long "knee jerk" reactions. They overbuffed a perk that already synergized too well with other kicking gens. They reverted their mistake. Simple as that. Btw people were pointing out it would become a huge problem already back then when the perk overhaul was presented, it's not something new.

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    I didn't say it was anything new if you actually read what I posted I said the only thing everyone was complaining about was the status effect....not it's synergy with other Kicking perks....not it's regression.....the Hindered effect.

    Hindered made Eruption way too strong and a very unhealthy perk in general and that's what made it work so well with other Kicking perks because Survivors couldn't do anything to stop the regression.

    And they didn't take back anything they made it worse than what it was before the meta shake up.

  • CosmicParagon
    CosmicParagon Member Posts: 1,070
    edited February 2023

    "Reverting the buff" would be reducing the Incapacitated effect back down to 16 seconds, what BHVR did was drop a hydrogen bomb on it.

  • egg_
    egg_ Member Posts: 1,933
    edited February 2023

    Which is good.

    A comment I made myself literally during the perk overhaul lmao Incapacitated applied to such a perk should have never been a thing to begin with. I don't know what was on their mind when they decided to buff the duration

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    How is making any perk total trash a good thing? Especially when no one asked for a total scorched earth policy.

  • egg_
    egg_ Member Posts: 1,933

    It's not total trash? It has a different use. Use it on plague, oni, spirit, blight, nurse, even billy. See how useless it is

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    It is don't forget the Killer still has to down a Survivor to activate it....so now said Killer has to make a choice hook the downed Survivor or leave them slugged to MAYBE catch the Survivor that would be stupid enough to stay at the Gen. So unless the down is close enough that 10s with worthless even on said Killers.....still don't know why you said Vommy Mommy since her power is a travel based power like the other you mentioned.....I was for sure you would say Aura Huntress....

  • CosmicParagon
    CosmicParagon Member Posts: 1,070

    It only shows auras on down, and the survivors are notified you have it by the gen exploding and making them scream. You're stuck with the choice of either hooking the survivor (thus wasting the perk, considering there are FAR better options for regression now) or leave the slug and risk having wasted your effort in that chase