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Windows of Opportunity
Just a simple fix that should take place for Windows of Opportunity.
Why, as a survivor would we need to see breakable walls? We can't interact with them, and they make maps that have them, impossible to use the perk on, because it's impossible to see relevant things that are useful to a survivor.
Comments
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Knowing which breakable walls are still standing and which ones aren't can be extremely useful information, especially if they're near windows because a lot of loops become weaker once the walls are broken down.
Just because you can't interact with breakable walls as a survivor doesn't mean they aren't important.
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Knowing if a breakable wall is up or not is useful as they affect the strength of loops. Some windows go from really strong to nearly useless depending on the state of nearby breakable walls.
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I think that the visual clutter in some maps and confusion is worst than the information.
I remember situations where i panicked and just went to a wall because it was yellow and didn't noticed that it was a breakable wall. I know it was my fault, but i would also prefer to not have those flashing yellow on screen
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Survivors need to see breakable walls, because sometimes it affects where you want to run to. Some loops are unsafe if the wall is broken, and some paths are blocked if the wall is unbroken.
It would be fine to request a different colored aura for breakable walls, but we do need to be able to see those auras.
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If anything, maybe the breakable wall auras could be changed to a different color if it would help players better discern them from pallets.
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