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Server sided replays

Many times I wonder in this game "What in the actual f just happened here". As such, I would like to see what actually happened in those instances. Like I have had instances where survivors just completely disappeared when playing as killer, I've had instances where the killer found me when playing survivor and I am like "How?!", nowhere near em, definitely not pinged, and yet finds me healing in some far out of the way corner of the map. So I would like the opportunity to see what actually happened there.

Specifications on functionality:

  • Every player on both killer and survivor team should be observable
  • When observing any player the camera view should be as the player had it at the time of the game
  • Skill triggers should be shown in a chat-type log with timestamps
  • You should be able to speed up and down the replay and rewind replays
  • Replays should be saved to a seperate file that can be redistributed
  • Replays should be encrypted to prevent tampering with them

Comments

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    It would be really cool, but I've read that it's impossible with the way they've coded unreal 3. Or whichever one they use.