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Remove skill checks from self-care

Removing skill checks from self-care would be much welcome and it wouldn't affect the current state of the perk all that much.

With the perk taking 45s or 54s against mangled and thus becoming a boring action, removing the skill checks would reduce the negative impact on fun by allowing players to grab a cup of water, go to the bathroom or watch some YT shorts while they wait for the action to be completed.

Comments

  • RaSavage42
    RaSavage42 Member Posts: 5,587

    So removing Autodidact and Unnerving Presence...

  • Mat_Sella
    Mat_Sella Member Posts: 3,557

    stares in Coulrophobia

  • Nos37
    Nos37 Member Posts: 4,142
    edited February 2023

    Think of TV/movie scenes where the injured person has to reset a portruding bone or stitch themselves up. The hardest part is STARTING. They have to pysche themselves up beforehand. Once they get going, they're fine.

    Self Care should have 1 difficult skill check at the start. Failing it disables Self Care for some time. After passing it, future skill checks will be Autodidact level of difficulty until you stop healing. The skill checks are there, but not impossibe vs Coulrophobia.

    Self Care already punishes survivors by taking a very long time; it should not be further punished by Coulrophobia (which would still affect the first Self Care skillcheck anyway).

  • wydyadoit
    wydyadoit Member Posts: 1,145
    edited February 2023

    …so you want one of the three universal interactions that causes skill checks to have the skill checks removed?

    generators

    self healing

    healing others

    then we’d be back to:

    generators - technician

    healing others - bite the bullet

    making a small exception for hook skill checks and wiggle skill checks as they’re slightly different and do not fall under the same category and are unaffected by perks or powers.

    sure.

    but then we gotta buff/change everything built on the assumption that self healing has skill checks.


    unnerving presence, clown phobia, autodidact, freddy’s skillcheck failure wakeup, bots that ignore skill checks, etc.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,135

    Those skill checks give you an opportunity to make Self-Care a little faster.

  • BenOfMilam
    BenOfMilam Member Posts: 911

    guys, this is obviously not serious. The joke is that Self-Care is so laughably slow that you have time to click M1 in a corner and then go take a bathroom break

  • Decutor
    Decutor Member Posts: 161

    I'm not talking about self-healing (like from a medkit or COH), I'm talking specifically about self-care and yes, this is a serious suggestion. The perk would be much less boring without skill checks.

  • Xernoton
    Xernoton Member Posts: 5,945

    You know that this would actually nerf the perk even more, right? Every successful skill check saves you a bit of time after all. Your suggestion would also nerf possible synergy with other perks.

    That would come as a nerf to Coulrophobia as well. Wouldn't change much, since nobody runs Coulrophobia but still...