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Nemesis' zombies on Pale Rose
PC:
When playing a game of Nemesis on Pale Rose I happened to stumble upon this picture.
At first glance nothing seemed off. That was until I noticed that the zombie actually couldn't leave the Pale Rose this way:
Instead of leaving, the zombie spasmed around wildly.
Eventually the survivors noticed this is well. We experimented and found out that the zombie could still detect and hit survivors, however the AI did not determine to change its path even after several minutes. This happened on the opposite side of the Pale Rose as well. I tried to get the zombie unstuck by pushing into it too, which didn't work.
We were eventually able to free the zombie by having one survivor run up to it, have it hit the survivor with me pushing into it and then follow them further inside the Pale Rose. The survivor then lured the zombie to the left hand side of this picture and it was able to leave the ship from there (the side opening towards centre of the map).
Steps to reproduce: Have one survivor lure a zombie onto the ship or wait for it to get there naturally, then have them leave ship through the exit shown in the picture above. Have the survivor leave the zombie's detection range. I tried to replicate it with a friend and it seems to work every time (5 out of 5 times).