Suggestion for Deadhard.
Current deadhard forces killer to not lunge,flicks,use projectiles in skillfull way like mid range hatchet,curve billy,long lunge with spirit and wait out DH or stick right behind survivor and hit them point-blank.
It doesn't just endure attack but also gives speedburst which means if you swing to safe or god pallets to trade hit can let survivor not even use the pallet.So every time survivore get close to those pallets,its better to not swing or attack or anything and let them throw down.
I find this extremely unsatisfying and boring so heres my suggestion.
Deadhard should give survivor a 1~1.5sec iFrame like pre-rework DH without jumping forward instead of endurance
This will still let survivor to avoid trade hit,dodge projectiles but it won't discourage killer to make a play and enjoy mind game at loop.
DH is a perk that can be use anywhere with a press of button and has no downside compared to other exhaution perks so I don't see any reason to change like this.