Did they just nerf Scream Perks?
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Behavior, have you ever heard of the saying "if it ain't broke, don't fix it?". Nobody asked for this feature. It will just make everything more confusing as killer and you've wasted valuable dev time that could have been spent on say, perk or character balancing.
This change alone makes me no longer want to even play killer. It's that bad. Stop messing with things that actually work instead of just loading a random asset of the game and suddenly go "Hey, we'll work on this thing today! Dunno what we'll do, but let's do!"
And then next update they'll somehow just have an update saying they changed the pig ambush noise to make it louder or something.
Please stop.
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This is such a weird change to make. Like, if they just made screams 3d it would've been fine, but nerfing notifications and a useless 19m radius is just...
Why tho?
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Every time this kind of thing happens, I try to see things from the dev's perspective. Try to understand their rationale, even if I disagree with it.
This one...I just cannot grasp.
How does this fix an inconsistency? Where was it? Surely the other way round would've made more sense, whatever it was.
Why 19 meters? That's so specific. It's weirdly small, at that. Just...why?? I'm just utterly perplexed by this. Why not just the within the regular 32m.
All those perks and add-ons... well over half of them have been made so situational they're not worth running at all. Surely, surely they thought of this?
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The killer-perk-roaster worth running is continuing decreasing. 10 perks left. Lets see whats left after next midchapter.
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I agree.
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Double agree
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Sometimes it isn't what survivors are complaining about. It is how well the perks are performing in their data.
Maybe 90% of all players are running a perk that include screaming, and they want people to use crows more often.
Don't get me wrong, I think the change is ridiculously unneeded and a slap in the face to killers because it is a fun and useful playstyle that survivors enjoy as well, but I bet these perks are being over used in their eyes. They are trying to encourage variety.
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Hi, I just want to pop in real quick and thank you all for the discussion around this, the effect on the perks is something that's being discussed and we're looking into a solution. As soon as we have more information we'll let you know.
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At this point, I'm considering giving up killer completely and becoming a survivor main, because playing killer is becoming more and more unappealing if changes like these are being implemented. Killer is stressful enough already, now even the silly screaming perks are being taken away and made nonfunctional?
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Total clown world. This is one of two things and both of them make the dev team come across as clueless. Either they did this because they wanted to nerf this stuff which makes them CLUELESS when it comes to balance because the scream related stuff was actually well balanced. Or the second is they didn't even intend to nerf these perks and add ons but had absolutely no idea how this stuff interacts with other things which again makes them CLUELESS. What a ######### show.
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If only you'd done that before making an unannounced change that wasn't put through the PTB.
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100% this. People are upset because this change was never announced, tested, or even asked for by anyone in the first place.
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I'm very glad to hear this. I was pretty dismayed to hear about this change, because I use Iron Maiden on a couple of weird builds and I would be near-unable to tell if the perk had had any effect if the notification was changed to a generic loud noise bubble (not to mention I just find it charming when survivors get cheeky with the perk and start creating choirs with spam locker hopping.) There's a big difference on my decisionmaking on "someone did a fast action in that random, non-gen spot" and "someone is Exposed over there." And as a survivor, hearing long-distance screams helped me identify the killer's perks, or who the killer was if it was early in the match. Screams really do help differentiate information from the generic pool, both in identifying individual survivors and how many people were affected by a perk. A killer only has time to turn around and look at loud noise notifications if they're not in chase or carrying someone, but you'll never mistake the audio cue of a scream (unless you're running my joke Doctor build... Infectious, Iron Maiden, Deathbound, and Face the Darkness. Say "Aaah.")
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Lol so now killers are encourage to once again only run meta perks. And also without the long range audio perks they are encouraged to stay near survivors and use meta perks ergo camp
not really sure what else to say.
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No one asked for this...it wasn't in the PTB from what I can tell and they just snuck it in the patch notes making it seem like a minor change.....
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I know you just popped in quickly Mandy and might not respond right away and that's fine I just wanted to try and understand why this was implemented so suddenly with out a proper PTB to see how things were working......
I also get BHVR wanted to bring screams and Survivor sounds to be about equal all across the board and I'm all for that it's just this sudden change without warning is what is making folks kinda upset and worried about the choices being made to better the game. I can't imagine how hard it is to balance the game and try to appease the masses....if the forums are any indication that is ummm yea lol.....
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They wanted to nerf Eruption just a liiiiiitle bit more and this was the only way they could mess with it without anyone noticing.
The perfect crime!
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