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Circle of Healing

Dunno why this boon isnt just 1 time use, #1 I remember not too long ago a certain killer had their power nerfed by making their blink a special attack (i.e. the nurse) why you may ask? because of the potential for use with exposed perks which could certainly end games within 3 minutes (I would know as a nurse player) but the certain drama surrounding the nerf was because of how overpowered her power is and stacked with exposed (to reiterate is extremely deadly)


Soo that is all fair anyhow I agree with the nurse nerf, however as it relates to how busted certain mechanics can be 6 second medkits plus circle of healing is also quite the issue too and where alot of killer mains are seen complaining the most, broken items & broken perks, sound familiar? I dunno why it is that BHVR doesnt seem to understand the blatant double standards when it comes to these things, take for instance boons being able to be reapplied any time in game, sure, your counter to this is just to run shattered hope, but honestly, I think it was probably the worst response BHVR took to make a counter to an already busted perk like circle of healing, instead of nerfing it's base power all boons should have always acted like hex totems where once the totem was gone the perk is gone with it, heck, I'd even just take a buff to shattered hope that does just that, deactivating that boon for the rest of the game means no reapplication, and it is the only solution where everyone get's what they want kind of...

FOR INSTANCE

To capture your prey, you must first extinguish their hope.

Instead of snuffing Boon Totems you destroy them.

Destroying a Boon Totem this way reveals the aura of all Survivors that were within its range at that moment for 6/7/8 seconds.

New effect - Additionally, destroying a Blessed Totem also disables the perk for the person who had blessed the totem (i.e. they cannot reapply a circle of healing)

"Nothing is permanent here. Nothing except our endless perdition." — Unknown, Notebook