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Please revert Leverage perk change.

Change back the perk to the PTB version.

Comments

  • not_requested49
    not_requested49 Member Posts: 1,979

    What was the difference?

  • Devil_hit11
    Devil_hit11 Member Posts: 9,326

    Its strange change because the perk at the top still reads:

    says nothing about healing others. bug fixes look more like changes they would like to make.

  • Caiman
    Caiman Member Posts: 2,966

    The perk is already weak and in need of a buff, there was no reason to nerf it at all. Self-healing is one of the biggest issues in the game thanks to medkits and Circle of Healing and Leverage barely does anything unless you're already winning, why is it excluded from an already-weak anti-healing perk's effects?

  • Crowman
    Crowman Member Posts: 9,678
    edited March 2023

    Even if they made Leverage work on self-healing. It's still a terrible perk. 30 seconds of healing speeds being reduced by 5% on your first hook. Sure it scales up 5% per each stack and you get a stack per a hook. But by the time you start getting to significant values, you should have killed someone.

    Just run sloppy butcher, because survivors can't just wait out the 30 seconds against sloppy and doesn't require a hook.

  • Xernoton
    Xernoton Member Posts: 5,943

    Even Coulrophobia is infinitely better than Leverage. It doesn't do anything unless you're already winning and even then it's too weak to be noticable. Active for 30 seconds and only on altruistic actions.

    Reverting the changes would transform Leverage from a worthless perk into a horribly bad perk. It needed some serious buffs not a nerf.

  • Emeal
    Emeal Member Posts: 5,420
    edited March 2023

    I am also very perplexed where bHVR thinks Leverage fits in, what builds they expect me to make?

    Like the game is over before I get value, WHy? How is that supposed to be useful?

    I wish bHVR could come down and explain it, how its going to help me as 1/4 perk slots.

  • Blueberry
    Blueberry Member Posts: 13,671

    Super weird change.

    Revert the nerf and remove the timer. Make it permanent. It’s already a very low number and not really effecting much still the games already over.

  • ad19970
    ad19970 Member Posts: 6,469

    I think the problem with these type of perks is that BHVR is afraid what will happen when they are stacked together. In this case Sloppy Butcher with Leverage.

    They really need to work on a system of diminishing returns for such effects. Or just not have these perks stack with each other. Until then, I fear Leverage will remain weak.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,131

    If anything it needs more buffs than just a reversal of the nerf, but I do agree with reverting the nerf at least.

  • GrimReaperJr1232
    GrimReaperJr1232 Member Posts: 1,715

    - Let it apply on self heals again

    - At minimum, let it last 60 seconds. (When if I think it should be a permanent debuff)

  • Chadku
    Chadku Member Posts: 734

    Why not turn it into a perk that encourages leaving the hooked survivor?

    "Whenever you hook a survivor gain 5% haste for as long the survivor is hooked when being 32m away from the hook"

    Leverage´s current effect is just a worse Dying Light