Legion and Gideon
Can you please do something about the map? It's starting to plague the games now. Killer will decide to play Legion on The Game with Suzie's mixtape, Iri button, enduring, spirit fury and maybe some slowdowns (like deadlock or corrupt).
The game goes as follows - killer finds you, starts his ability. The map is tiny so he will get to you. If you throw the pallet, you are chargin his spirit/enduring. If you prethrow, he will destroy it with iri button. If you stun, he will get his power back immediately. If you let yourself be hit, you can get to next pallet - where you face the same problem again - hit the killer for spirit/enduring or predrop in hopes his power is not back again.
If the map wasn't nerfed 100x and gen slowdown meta wasn't a thing, there could potentially be something to be done about it. But as it stands, the map has almost no windows making regular looping impossible and pallets are loss no matter what.
So in all sincerity - devs please write one suggestion of what should be done to play around it? Playing in SWF every game with genrush build? Or bring sacrificial ward every game and hope RNG does not screw you over? I think it would be better to actually adjust the map to be more fair.
Comments
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Don't throw pallets when his power is on then? (also I think you're thinking of Julie's mixtape? The one that refills their power gauge when stunned, right?)
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Yes. Thx for correcting me. Yellow addon.
As for your suggestion it is the only thing u can do (which is already in my post), but it's still far too little (basically your only counterplay is to prethrow pallets when ability is on cd which means the chase will be very short anyway, or find 1 of 2 loopable gyms that are still not that difficult for legion).
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Tbh I think it’s more that Julie’s Mixtape is a dumb addon and shouldn’t exist. Your reward for stunning Legion out of frenzy is…getting hit anyway because they get frenzy back instantly? Never liked it.
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You can still get away with wasting a crap ton of his time by predropping the countless number of pallets Gideon has to offer.
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Getting punished for playing good because the other side have something that nullifies all your work? Crazy... you should play killer.
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No you can't. The pallets are not that close together and legion can create deadzones insanely quickly this way + any legion worth their salt would disable their power so that they partly bodyblock you from next pallet (and you can't go back - the map has only pallets) - meaning the "chases" will be very short no matter what.
Someone will be very miserable again, but try it yourself and then talk. There's like close to 0 counterplay against this one.
The problem isn't, that you can't stun him. Removing single thing from survivors is fine. Overall bamboozle does this against windows. There's a problem if you can remove everything. That starts to become something like DH that can be used again (like reset bleeding+exhausted statuses) if survivor vaults a window or use a pallet. Now this is close to what legion can do right now (and yes - there's still some counterplay. "bait it out before he can throw pallet or vault window or kill him with exposed while healthy").
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Well, you said it yourself: it has a counter play. Problem solved.
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now you sound 100% unreasonable. Make killer 90% base speed. There's bloodlust and mind games. Good killer can get hit every now and again even with this speed so there is counter play. Problem solved
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It is because I'm tired of being reasonable on some topics. First, everything the killer does needs to have a counter for it to be "interactive" and "fun" for the survivors. Then, we don't like the counter or is hard to pull off because killer's perks and accessories need to be primarily an advantage to him so we then complains that the counter is not enough, so we have to nerf the killer. And if a killer complains about the same problem with survivors, let's go for a classic here: DH, the answer is simply "bait it off".
So yeah, it has a counter, problem solved. Get better at pulling it off.
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