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Killer and survivor idea

mammabear
mammabear Member Posts: 2
edited March 2023 in Feedback and Suggestions

Not sure if this has been an idea before but it is based on Medusa and Jason and the Argonauts. I don't know the basics of speeds and timings and radius etc but I think this could really be expanded on and work as a killer

Killer

The Serpent - ½ human upper torso and head, ½ lower body is Rattle snake tail. Typically Female but can be androgynous. Moves like a snake, slithers in upright movement. Tail gathers and pushes killer along surface.

Main ability:

Rattle Snake nest:

Place snake nest on ground takes 3secs to set max 6 nests at any one time, inactive nest visuals like a coiled snake, that once stepped on activation area become moving snake in a circle radius, moving over nest radius activates it and snake poisons survivors with deep snake bite venom that causes killers instinct notification and gives survivor blindness until anti-venom given or survivor cleansing, survivors can use killer object to administer anti-venom injection, infinite, killer object: medical tables around the map, if left poisoned survivor becomes exposed after 90secs until they heal the poisoning by using anti-venom or a survivor heals the poison by cleansing poisoned survivor, timer is paused if chase is active.

Survivors can clean/destroy killer nests.

Survivors can heal from deep snake bite poison effect by anti-venom use or survivor cleansing but the survivor/s doing the cleansing receive the broken status for 60secs, the action for healing venom is different from normal healing some kind of washing the snake bite on the arm, it cannot be healed with med-kit. Broken survivors cannot cleanse deep snake bite venom.

Already poisoned survivor screams if moving over another nest and are hindered for 20secs.

Survivors can crouch to prevent activating a nest.

Nests will delete from first placed if all are placed and another is then placed.

Add-ons:

Iri: Re-Bite (2 teeth) - after using anti-venom survivor is exposed for 30secs.

Iri: Snake Scales - cleaning/destroying a snake nest, causes blindness and exposed status for 30secs.

Purple: venom vile - survivors start trial afflicted with deep snake bite, max nest limited to 4.

Purple: snakes tooth - deep snake bite causes exhausted until anti-venom used.

Purple: snake eye - nests are hidden until activated.

Yellow: snake tongue - causes exhaustion after using anti-venom, 30secs.

Yellow: snake head - all nests have a 20% smaller radius max nests increased by 1.

Yellow: venom vile - nests set faster by 50% lessen max nests to 5.

Yellow: snake skin - survivors auras are visible for 6secs after being bitten.

Brown: dead mouse - active nests are darker and move less making them harder to see.

Brown: dead snake - survivors aura shown for 6secs after using anti-venom only.

Main strike: Tail Wip: poisons survivor with shallow snake bite venom, 3 strikes and they are downed, shallow bite must be mended or turns to deep snake bite, see above.

Perks:

Snake Dance: cause survivors in a 6m radius, blindness and incapacitated while carrying a survivor. No lingering effect. Survivors progress wriggle is faster by 2% for each survivor effected by Snake Dance.

Blind Reflection: interacting with a locker, will make killer undetectable/aura hidden for 60secs. Cooldown 30secs.

Stinger: damaging a gen blocks upto 3 least progressed gens for 30sec.

Mori turns survivor to stone. Grab survivor force eyes open stare at them until turned to stone from feet up, spin round and smash statue into pieces with a tail swipe.

Survivor

Male and/or Female Ancient Greece inspired:

Fleece of Renewal: use activation button to instantly heal from any health state, aura shown to killer for 4secs can be used once during game and once again in endgame but aura shown is now for 6secs

Shield of healing: while actively healing another survivor you gain endurance effect lingers for 5secs after stopping.

Afterthought: after fully healing a survivor this is activated and hides that survivors aura and reveals the killers aura to that healed survivor for 6sec, 30sec cooldown.

Would love to see a killer like this in the game.