Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Werewolf Killer?
Hey all, I'm sure this has been a topic many a time, and I'm sure there are plenty out there who are tired of seeing it. I'm just curious to see what the community would like to see if they ever did do a werewolf themed killer.
More than anything I think it would be rad for their power to be revolving around being able to sniff out players in a damaged state. The game seems to be in a pretty heavy healing meta right now anyway so it would be something that could be easily gotten rid of. Maybe on the map there could spawn chests that have vials of scent blockers that can buy you time to heal, or there are stations where you can heal a full health state like with the plague that can grant the wolf some info but also remove the wolfs power. Or maybe something entirely different where the players can get some kind of flintlock pistol to put the werewolf in a state where he cant use his power! There's tons of ways it could go!
I would love to see what other ideas you guys can spit ball, and if it gets loud enough maybe we can see a werewolf character in the game some day!
Comments
-
I would love for a werewolf themed killer xD
New Killer: The Wolf 4.6m/s
The Wolf has two modes: The Hunt and The Monster.
The Hunt: The Wolf starts the match in the Hunt, in this mode he has a 16m TR and has enhanced scents. He is able to see blood trails brighter and see visual notification of survivors repairing, healing, cleansing and blessing totems within 20m of him. When a survivor finishes a healing action on themselves or other survivor, that survivor can be tracked by the wolf, when within 32m of that survivor a trail of scent will form leading to that survivor. By injuring survivors from healthy to injured he gains points in order to evolve into his monster mode.
The Monster: When finally unlocking his true strength, the wolf becomes more lethal, his TR increases to 40m and he looses all his tracking skill from the hunt, in return he gains the ability charge a Wolf, he will start running at 175% movement speed but with reduced turn speed, colliding against a wall will allow you to change quickly the direction of the run. To attack, the wolf while in run will perform a lunge attack, hitting a survivor will shove them a few meters forward and damage them, if the wolf misses the first lunge he is able to do a second smaller lunge right after, if the wolf lunges against a wall he will become stunned, you can break pallets and breakable walls with your lunge. Stunning the Wolf by any means, survivors or wolf missed lunges will reduce the monster timer, downing a survivor will replenish some of the timer.
He is a bit of mix of Demo, blight and Oni in his design xD. But i think it would fit a Werewolf killer very well. Maybe some things could be changed to make him more unique in some areas xD
1 -
Yeah the communities been wanting a werewolf/vampire esq killer for a while. I was hoping for a werewolf working around scents as you mentioned as well. Hopefully soon.
0 -
Is this really the "Smash Brothers of Horror" if we don't have a Werewolf, Vampire and Frankenstein's Monster?
1