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Buff legion.
Even after his rework the killer remains weak due to a lack of map pressure and chase power. A perk build can only really band aid it so much, especially with strong slow down perks constantly getting nerfed.
Make it so when Legion isn't in chase during feral frenzy he gets a massive movement speed bonus. This should eliminate getting countered by map design and SWFs communicating so survivors can preemptively run to out distance his power.
Then add some addons for both problems. Get rid of Fuming Mix Tape and make it a green addon instead. When Legion gets at least 1 chain hit it causes gens not being worked on to regress. And every person hit during that frenzy causes faster regression, with his final instant down giving a large bonus to regression speed. So it'd work like: 1st stab, 2nd stab, gens start to regress when no one is touching them, 3rd stab makes it faster, 4th stab makes it faster, and fifth stab makes it much faster.
Then add a yellow addon for chase power. Every frenzy stab grants a token up to 4. Next pallet or breakable wall kicked gains a massive break speed bonus and consumes a token.
Comments
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A killer that can quickly get across the map AND completely negate stealth (unless the survivor is wasting time running circles to avoid mending)? And you call that a lack of map pressure?
A killer that can put a survivor into the deep wounds state (disabling Dead Hard) and use their power to catch up with them after their speed boost from being injured? And you call that a lack of chase power?
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Yes. Cause in reality none of those work exactly how you describe them besides countering deadhard.
Your power doesn't take you that far and the speed is slow. Compared to other mobility killers you're going to lose momentum and pressure trying to run cross map with it, and you won't even get to hit someone with it which makes you an M1 killer without a power. Stealth also doesn't mean anything because a good player will know that it's better to just run from the killer and if they do run they'll also outrun his power.
Deep wounds means little more than being a time waster, and not even a good one. But countering dead hard is nice if you for some reason are chasing a survivor who hasn't mended yet. You're also using the wrong definition of "chase power". Chase power means being able to efficiently defeat a survivor at loops, AKA chasing a survivor, which he can't do. Even if you injure someone you're still a base speed M1 killer. At best you can use frenzy to cover a large gap if they ran really far but that's about it.
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If you tag a survivor with Feral and you don't hear killer instinct (or the killer instinct aura is big, meaning they're far away), then use your power to catch up with the survivor you injured.
The survivor may as well be exposed, since they're 1 shot away from a down and are unable to use Dead Hard. You get to negate their injury speed boost, and you don't have to worry about body-blocks because survivors will be splitting up. Legion has an easier M1 chase for those reasons (relative to other M1 killers with no chase power).
Old Legion had chase power by using Feral to repeatedly hit the same survivor and drain their remaining deep wounds timer. They even tried to adjust it, but it was still abused by moonwalking.
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Yes, I know. I've played a game of legion or 2. But if you haven't noticed that isn't overly useful. It only helps you close a gap if they've gained distance, but you still have to play loops as an M1 killer and frenzy doesn't change that. Depending on the circumstances they can still gain good distance from you just from the cooldown of coming out of frenzy. Plague makes the entire match broken for the entirety of it and she can still struggle. Cause what matters in DBD is whether or not the killer has something to defeat looping and how effective it is.
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