Balance pass on the two least used perks with each update?
I presume you (the devs) can pull out stats about how often each perk is picked. Could you include in every game update some changes to two least used perks (eaither 2 killer and 2 survivor perks, or 1 and 1 for 2 in total) to make them more appealing? I am not asking for changes that would send the perks into the "meta" category but changes that would move them into the "decent" category would be great.
I don't know if nightlight.gg is accurate but it shows the pick rate is currently lowest for killers for Hangman's Trick and Sceptic Touch and for survivors it is Buckle Up and Corrective Action. I am sure there are already posts here with suggestions, or you could open a thread for people to brainstorm and choose something that sounds useful but not OP.
I know it is a long shot that something will actually happen, but could you consider this? Pretty, please? :)
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Buckle up would get buffed every update and it would remain useless every update.
They could buff it to 100% haste for 30 seconds (they would never do that), and it'd still be worse than unbreakable. It might sometimes be better than WGLF, but still would be debatable.
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Sounds very reasonable. Just one thing though - there are perks that fulfill their niche and they should be taken as such. Like thana is generally garbage-level perk. But still it's good on killers like plague and legion (exclusively these 2). This will make the pickrate for these 2 perks bad even if the perk is decent (not OP) on their target killer
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It could get some additional effect. E.g. faster healing from Dying to Injured state or the killer's aura could be visible to you for the whole duration of healing, not only after the healing is done. It could also provide extra BPs in altruism category.
Perks could get complete rework if needed, I really don't care. As long as the perks become more useful in general.
Nieche perks are obviously a thing and should remain such. But I would give to such perks some weaker side-effect that is not very strong but would provide some benefit to any killer, not only the one who uses the nieche build for it.
I would argue that if a perk is only viable for 2 killers on the whole roster, the perk is designed poorly. Even here some changes could be made. I think the main problem with Thana is that many killers are not fast enough to keep the stacks on survivors and so they don't get much value out of it. E.g. it could be that each time a unique survivor loses a health state, you gain a stack and each of these stacks passively expires after X seconds. It would still incentivize dividing hits among as many survivors as possible but its value would not be hampered by the speed of which you can hit survivors or by survivors healing all the time.
But again, I really don't care how the perks would get changed as long as they become at least decent in general.
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Might be I have picked wrong perk to illustrate the thing. So I will try again with better example - say iron maiden. Great perk (again - I am not saying it's OP) on huntress and trickster, fine perk for legion and artist. Very much bad perk on everyone else. Should they buff the perk? Like sure - they could buff it a little - but that would make it only bad perk on most killers and borderline requirement on killers like huntress (reducing build diversity).
But overall I agree with you. If they could say redesign thanatophobia so, that it's usable on everyone (without making it broken on those 2 killers), that would be a good thing. Overall I really like the whole topic of this thread - I am just pointing out possible edge case.
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I am still waiting for Overwhelming Presence buffs... It's been years
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There are 228 perks and content updates are every month and a half.
Changing 2+2 perks at a time is unfortunately nothing at that pace.
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Unfortunately they’re releasing bad perks that already need huge buffs/reworks at a faster pace than they’re fixing them.
First step is to stop just throwing new chapter perks out in such bad states. Like look at this latest chapter for example, we just added another at least 6+ really, really bad perks to the pool already needing huge changes and currently never to be seen again. These perks shouldn’t be making it so far down the development pipeline and even to release in such abysmal states. They need experienced players reviewing this stuff ahead of time.
This is essentially the exact same issue they have with maps, killers, addons. They’re releasing badly designed maps, killers and addons at a faster rate than they’re changing them. They have to get ahead of the work load or they’re never going to get on top of it. We can’t get all the old things fixed up if we’re still releasing them in already horrid states. Some of the worse designed maps and killers were even in the most recent content releases.
If they aren’t going to get ahead of the problem we are going to need buff/reworks at a pace way, way faster than 2 per chapter. That isn’t even scratching the surface.
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I mean, sure, they could do more perks at once, or dedicate a whole update to rebalancing perks for all I care. Although, I think the more perks get balance changes in one update, the more likely it is going to create a huge mess in balance because there will be more likely some new perk combos with potentially OP effects.
I wanted to suggest to do the first wave where perks with less than 1% pick rate would get a balance pass, but holy hell, that is 56 perks for survivors and 31 for Killers :/
So yeah, it would be complicated, but needed nonetheless...
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