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One last change for Skull Merchant
Skull Merchant is still strong in a 3 gen, and that probably won't ever change, at least not without a meta shake up, and map improvements.
However, I do think her 3 gen is more manageable now, and it's also strong now by giving her some actual chase potential, as opposed to simply giving her defending gens until survivors are bored to death. Which is a good thing.
But one change I think could possibly further improve her is to extend the battery life of claw traps a little more. Maybe to 55 or 60 seconds. Not sure how other people feel about this, but I feel like that would actually improve her chase a bit more, and further nerf her gen defense just a bit more as well, because claw traps are the part of her kit that help her in chase more than anything else, meanwhile her drones are more about gen defense.
Comments
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Yes, longer.
Currently, I have 30 seconds to get the down or the haste is gone. Then I have to either drop the chase to go reset the drone, or leave the gen and commit to the chase at a slow speed and no power.
That, or buff the movespeed % from claw traps on survivors. 30 seconds is not enough to do anything (the very reason Ghostface mark duration was buffed to 60 seconds).
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It's 45 seconds actually. But 60 seconds might be better.
One other thing I do wonder about however is if trapped survivors should be able to still hack drones, and instead the devs buff Skull Merchant further in other ways. Her stealth potential for example could still be buffed big time.
Of course if trapped survivors could hack a drone, that would have to then refill their batteries, and those drones should be returned to the Skull Merchant after 10 seconds again.
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I like 60s too. She is still too strong at 3gen. And I don't mind her being a little stronger in chase instead
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