Base 24 Charge Healing Is Potentially Too Far
Let me just preface this with the fact that I think the medkit changes are great, the CoH nerf is great and I'm looking forward to those being in the game.
That said - I think making healing take 24 seconds across the board is potentially too big a nerf. I absolutely agree that self-healing in this game is far too strong currently and not enough of an investment on the survivor side when there's 4 survivors, but I think that when a survivor is healing another survivor, it should still be 16 charges as that is TWO people not doing objectives.
I'd argue that healing each other should remain at 16 charges and self-healing in general should be flat out 24 charges (if that has to be calculated with a base kit self-heal penalty). I also think by making healing each other quicker than self-healing, you're encouraging team-work more, which in my view is a good thing.
But I'll be intrigued to see people's thoughts.
Comments
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Plain and simple, I agree. I like the medkit and COH changes (as well as some killer perk changes like COB + Overcharge). Though the 24s base healing speed seems excessive. That would make self-care even more useless than it already is. Not that important for me personally, I just don't like it when a perk becomes pointless to run. Plus you have to keep in mind sloppy/ mangeled status effect of course, pumping up the time required to 32s and thereby also heavily increasing the time during which the heal can be interrupted and therefore all the healing progress going down the drain.
All in all I think, there needs to be some further finetuning with this developer update and upcoming patch. And that would be great, cause it already includes lots of good changes (medkits, COH, COB, overcharge). Keep going bhvr, I like these quicker changes we're getting in recent months/ the last year 😉👍️
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