Confused by Perk Changes and ideas
So, seems a lot of the mid chapter perk changes are a bit contentious, I think some are deserved but others are just.... weird. It seems that behaviors policy to "balancing perks" is either kneecapping it with a pipe wrench or taking it out behind the fractured cowshed and putting it down. Honestly don't think that's very healthy for the game, especially as it just forces changes rather than encouraging variety Just want to give my two cents. and for the record I play both Killer and survivor.
Circle of Healing- Should have just allowed self healing but without the speed boost. Only apply the speed boost to healing actions done on another player. Still supports Solo Q that way.
Call of Brine/overcharge- don't reduce it quite as much. 150% would have been fine. Now they seem mostly useless
Dead Hard... idk. I don't think there is a genuinely good way to deal with this perk. I don't use it cause my internet is ****
Pain Resonance- If it's going to have tokens, either provide a way to get them back (downing survivors or when gens pop) or increase the amount it regresses and bring back auras. But I honestly don't know if anyone was having a problem with it mainly because it wasn't gen kicking.
Gearhead-good change, idk how much it'll be used though
Overzealous- As a fan of Haddie, I approve.
Addendum
With the changes to perks they should bring back old Pop Goes the Weasel to be honest.
With the changes to healing they should remove/reduce the speed penalty to self care.
Hillbilly change..... Why tho. Can we please revert hillbilly back to how he was?