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Dead by daylight 2
guys ive got an idea... what if they will announce dbd 2 on anniversary stream? would u be excited for it?
i mean.. look at perks its all the same .. this devs cant create something new or original.. but if they will create dead by daylight 2 with new mechanics and new things.. i would be excited for it..
Say me ur reaction on this.. i think if we will or we could ever get it.. would be so nice
sorry for my english xdd
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dbd 2 would never happen. they would have to renegotiate all the licenses, and the last time dbd had a major update to their game, they lost some licenses and even original chapters (dbdm to netease dbdm)
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i mean u are right but dead by daylight need something like dead by daylight 2 because they are creating perks around the same things again and again and nothing new.. we need something big and original
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They should just update dead by daylight kinda like overwatch did. Add new game modes (2 killers vs 8 survivors) and update perfomance.
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we can wait if we will see this on anniversary stream maybe
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its too early for something like DbD 2 though I guess at some point in the future it won’t be feasible anymore to actually further support last gen consoles etc.
maybe for this anniversary, an upgrade to UE 5? And/or new gamemodes to make things more fresh
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Very doubtful
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yeah, UE 5 on anniversary stream would be good actually, but this game is here for 7 years.. they need to do something big
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I doubt their coding could handle UE5 in the first place, so that would need a fresh from scratch DBD2.
As for the 2vs8 mode that too is a lot to ask of their coding. They tried running a third Zom Zom while developing Nemmy as an iri add-on. It tanked game performance so badly they scrapped the idea and changed the add-on. If that was bad on their in-house badass PC's just imagine running that on a Switch or my Xbox.
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No.
Please do not give this game the Overwatch treatment.
I am not starting over.
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They shouldn't do a dbd 2.
Overwatch 2 was not a good idea. They had a plan that didn't work out and now it's been salvaged into something that is unwelcoming to it's original players whilst rinsing the new players of their money. I don't play it anymore and i played overwatch since launch day. The entire "sequel" was just a cover up for their new monetisation system.
DBD probably wouldn't survive without updates for years. It doesn't need a new monetisation system and they are already running low on perk and power ideas and a sequel isn't going to just give them inspiration out of nowhere. The game could use a lot of technical improvements but it wouldn't be worth keeping the game frozen for a long time.
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On one hand, I wish this were the case - but it cannot easily exist in the current state fir numerous reasons:
1.) Too many eggs in one basket. If they succeed in diverting their players to a new game, they will lose all of the value that they poured into assets from the first game.
2.) Fragmented community. Instead of paying for servers for 1 game and having a team monitor the health of a single product, they will have to work twice as hard to make sure that buyers get their money's worth out of DbD and then the newer DbD2. In addition, players will feel aggravated from the base being fragmented - as several players will go to the new installment, and many more will be left on the previous version. Either way you're going to break your business and your customers in two.
3.) Upgrades! SO MANY UPGRADES! They could have made DbD2 3-4 years ago and it may have been viable; new maps, new killers, reworked killers, new licensed faces, etc. However, Behavior has put a lot of their resources and effort into rebuilding older aspects of DbD to refresh them for an updated version. Killers have been reworked, maps have been changed, new content has been dropped and integrated. What you're playing right now isn't DbD, and it isn't even DbD2 - what you're playing now is basically DbD3! If Behavior came out and announced a sequel, a proper DbD2 - they'd be throwing away years upon years of effort and progress for basically no gain.
4.) Live service model. Hilariously, Behavior has done more than double dip on their monetization. The skins and store items release constantly and are pushed heavily as if this was a FTP model. There's a battle-pass which uses Freemium FOMO aspects to turn retention into monetization. Then, they have DLC packs! $7 for an original killer/survivor and $12 for a licensed killer with two survivors sounds good, until you realize that purchasing 3-4 of these is the same price as entire video games on the market! So they have price tags on their expansions that require 100-200 hours to grind for! And the game isn't free, you have to pay to get it in the first place! Newcomers pay for the game... then they pay for DLC packs... then they pay for the battlepass... then they pay for skins. The setup for DbD is far too lucrative and monihtazation heavy to abandon. Instead of making a new game, it is more cost/efficient and stable to simply augment the existing product. Behavior maintains DbD and DbD puts food on their table - there's no reason to stop the bread train unless wither DbD cannot be maintained, or the food stops coming in.
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