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PTB feedback

Ok so I have a few things.

Starting with survivor:

I feel the healing nerf was a tad much. With sloppyor gift of pain, thana, it was taking a whole hook state to heal. Selfcare with sloppy took 1 minute and 21 seconds with sloppy. I understand healing was a bit much but giving buffs to anti healing builds isn't fun. The nerf is going to force healing builds for survivors just to have a chance. Maybe instead of 24 seconds switch to 20? Healing is still nerfed but not gutted?

Circle of Healing serves no purpose atm. I ran it and there was zero value in it. IDK how to balance it but I feel like taking out the self heal made it where there is no point to have the perk at all.

Ok I know this is a touchy one but Dead Hard, while I know it's a "meta" perk I feel like maybe if instead of safe unhooks to use it, maybe have it start with x amount of tokens and once you use them that's it. I feel like the unhooking puts the person on hook in danger. Someone will want their Dead Hard so they will unhook. If the killer knows the person unhooking has Dead Hard they will make sure it's not a safe unhook. So if there are tokens you start with and that's all you get I feel it would be healthier overall.

OK Killer time.

With the Scourge Hook nerf I feel like when people DC it starts to make that perk useless. Maybe instead of first hooks only it's all hooks up to 4? I understand that it might make a killer tunnel but I feel like it won't get much value overall if people DC or hide all game.

Call of Brine as killer I didn't really notice a difference.

Overcharge I didn't notice much of a difference.

Hag change. While I think taking the flashlight to destroy traps away is great I don't think the notification when the trap is cleared should have been taken away. Hag in higher MMR lobbies is already tough but not knowing when a trap is cleared makes it even harder. I don't know if that change was intentional but I don't think it's a good thing for her to lose.

Now for some other things I noticed.

On the end screen where it says if you survived or died has a missing data thing instead.

The bloodweb auto claim would stop claiming making you have to click the middle again.

I don't know if it was a frame issue or not but the game itself was like a mobile version trying to hit 60 FPS. There was so much ... IDK if lag is the word but it looked like there was frames being skipped.

Ok that's all I got atm. Thank you for your time and hope this feedback helps. Have an awesome day!

Comments

  • randonly
    randonly Member Posts: 456
    edited March 2023

    I still think that even if they set to 20 charges on base-kit, it doesn't worth time spend to heal youself (45+ seconds) even stacked with other perks (like botany and hyperfocus, even the latter was nerfed, as they lowered the bonus amount for hitting great skill checks from 5 to 3% while healing ) if the values ​​of the anti heal perks are not changed. Something similar happened when they updated the hemorrhagic status and didn't fix perks like resurgence and solidarity that were non-meta and died.


    And not to mention that in 2023 we still have few survivor perks that hide the survivor's aura (OR and distortion), not even bite the bullet which would be a stealh perk will work with this new meta, while the killers have a huge diversity of aura reading perk, and will use even more >nurse call<