http://dbd.game/killswitch
Save the Best for Last needs to be *adjusted*
Comments
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Works good on a variety of killers
The fact you list this as a problem is hilarious. As if a killer perk being universally appealing is somehow a bad thing. It's not.
Killers with special attack flexibility deny the obsession of the intended counterplay
Killers having to use their powers to work around a downside is not a bad thing either. It demands more skill of the killer player and they're rewarded for it. No, the Obsession is not supposed to throw themselves onto the killer's weapon to deny the perk's power, that's stupid to even imply that any survivor is obligated to get themselves killed.
Completely stomps solo players
Completely irrelevant to anything at all. It works just as fine on SWFs as it does on SoloQ players. And again, no, the Obsession is not supposed to get themselves killed just to deny the perk.
Makes camping and tunneling extremely free
The usual non-argument made about literally anything a killer does to make you lose the game. Bringing this up is how I know you're just really sour about losing to a killer running this perk.
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- I didn't last that as a problem, I just mentioned it because people claim it "only works on the weaker killers" despite that being untrue
- Actually yeah, they are. It's the entire point of the token loss part of the perk lol.
- More source trust me bro despite it being objectively better against solos than swfs
- Still not a non-argument, still is a problem. I can tell you just think anyone who thinks anything on the killer side is problematic is just salty lol
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I didn't last that as a problem, I just mentioned it because people claim it "only works on the weaker killers" despite that being untrue
It is untrue, and is therefore not worth mentioning as a point.
Actually yeah, they are. It's the entire point of the token loss part of the perk lol.
No, they really aren't, and you're crazy if you think they are.
More source trust me bro despite it being objectively better against solos than swfs
Everything is better against SoloQ than SWF. This is because SWF is inherently unfair and is thus irrelevant as an argument. This is the other "I have no real argument" argument. Won't anyone think about the poor SoloQ?! It always comes after the tunneling/camping complaining. Killer can't have anything that's effective because of the poor poor SoloQ players.
Still not a non-argument, still is a problem. I can tell you just think anyone who thinks anything on the killer side is problematic is just salty lol
"THE KILLER CAN HIT ME" is not a problem. You gotta go through roughly four chases to get max stacks of STBFL, while ignoring the Obsession the entire time. Wow, so much camping, so much tunneling. The killer being good at hitting you in the mid- to end-game is not a crime.
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I sincerely appreciate the level of detail, time and energy the OP (and everyone discussing) put into this discussion. And while I generally disagree with OP, I did find it an interesting discussion. I just wanted to throw my two cents in.
OP states on various occasions that STBFL is viewed as "healthy", "balanced", but is problematic.
1st - there a variety of gameplay-aspects/perks/killer powers/etc. that most in the community find UNhealthy, NOT balanced, AND problematic. So, I think BHVR should tackle those before even glancing at STBFL.
2nd - "works on a variety of killers" - Is there not a plethora of more controversial perks that do as well? Any and all gen regression/slow down? Aura revealing? NOED? Why is this only a STBFL issue?
3rd - Good on strong killers (despite good for weak killer argument) - Aren't most things strong on strong killers? Multiple perks are strong on weak/bottom tier killers and strong killers. Like any gen regression/slow down. Some killer's kits have more synergy with these perks but that's more based on the nuance of their power and the perk. Additionally, isn't half the fun the unique interactions between killer perks and powers. We know what not unique perk+power interactions look like. (Old Ex: Ruin, Undying, Corrupt, NOED; New Ex: Overcharge, CoB, Corrupt, Scourge PR literally on every killer)
4th - completely stomps solo players - this is literally just a blanket issue with the game. Why address it only with this perk? I feel it is rather common knowledge that soloq is the weakest role. This should be addressed outside of perks (as they did with HUD).
5th - makes camping and tunneling completely free - As many pointed out, this is not true. However, even if it were, the issue is camping and tunneling not the perk. Similar to soloq, camping and tunneling should be addressed directly, outside of perks changes.
I only have constructive criticism of the arguments provided. I have no constructive feedback on how STBFL should be changed because in my opinion, it shouldn't be.
I think anyone can take an aspect of something that can be improved and call it problematic, regardless of that thing being in a good place or not. Everything can be improved. However, I feel in the context of the game in present day, calling STBFL problematic is quite the exaggeration. That being said, if OP feels it is, they are valid in their feelings.
My concluding question is:
Why is OP choosing STBFL address issues they have with the game when these issues are not isolated to only STBFL?
Thanks again for the STBFL talk!!!
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I’ve brought up STBFL needing to be mildly tuned down a while ago but there are certain people that will not hear it. Fact is, it’s a perk that can completely deny unhooks/trades and that’s the biggest problem it has.
I don’t believe it’s the most urgent issue but it’s numbers really should have been adjusted alongside the killer hit recovery change a long while ago.
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That's not a problem, there is a way to camp lot better but that hasn't been considered a problem.
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Both are a problem
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First of all I appreciate you being constructive, it's been hard to come across that sorta thing as you might've been able to tell... Let me just explain, I know as well as anyone that there are things more problematic than STBFL. I chose to make a post about it however because I feel the issues with it (or with the game that it adds to) are often overlooked. Since other problematic things are already talked about quite a bit, enough for BHVR to recognize them for example, I don't want to see STBFL get completely ignored. I agree with the 4th and 5th points, but I don't see many options for making this perk easier for solos to deal with besides adding voice chat or giving the obsession a notification of the perk. Basically what I'm saying is, if you ignore the problems this perk has with camping/tunneling/solos and instead change those things separately, that's fine, but it must be made sure that the way those things are changed also makes those problems with STBFL less problematic. Does that make any sense? I feel like I'm not wording this perfectly but basically I generally agree with you, just didn't want to see this perk continue to get such a massive pass from what I've seen.
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That's literally just a problem of fundamental game design and nothing needs to be balanced around camping.
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Either camping needs to be fixed in a way that makes camping w stbfl not a problem or stbfl needs to be fixed in a way that has the same effect
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